Gered
69ae42572e
add some more basic collision shapes
2013-12-31 14:58:33 -05:00
Gered
e145ce6f90
comment out the check for large tiles, going to need to handle this is another manner eventually anyway...
2013-12-31 14:40:43 -05:00
Gered
9489fcf429
add large tile support in the swept sphere collision implementation
2013-12-31 14:32:17 -05:00
Gered
e6e8c27f21
add setter methods for setting up large tile properties on Tile objects
2013-12-31 14:18:45 -05:00
Gered
5b5d747616
basic support for rendering large tiles
2013-12-31 14:13:49 -05:00
Gered
0c61bedc2d
fix creating box shape vertices
2013-12-31 14:06:41 -05:00
Gered
eb5c40513b
forgot the other place to add this
2013-12-31 12:59:36 -05:00
Gered
5ef70cb13e
basic support for primitive collision shapes to be specified for a mesh
2013-12-31 12:53:31 -05:00
Gered
0fd5b2d18c
fix sub-model colors not being applied when using non-lit chunk vertex generation
2013-12-01 15:14:49 -05:00
Gered
0c44efc93c
use our own ray-to-box intersection test instead ...
...
libgdx's own Intersector doesn't seem to behave in *exactly* the same
manner apparently. not going to spend any time with this since I already
ported my own code to do the exact same thing anyway and it does behave
how we want it to.
2013-11-28 12:28:30 -05:00
Gered
3b1cd2e1ca
move source files into standard src/main/java directory structure
2013-11-18 18:52:04 -05:00