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README.md
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README.md
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@ -4,7 +4,15 @@ A port of [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) to
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**This is still in the early stages. It compiles, but a number of things (controls, WAD selection, configuration, etc) are not ready yet.**
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**This is still in the early stages. It compiles, but a number of things (controls, WAD selection, configuration, etc) are not ready yet.**
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**Doom is being worked on first, Hexen, Heretic and Strike will follow next.**
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**Doom is being worked on first, Hexen, Heretic and Strife will follow next.**
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### TODO
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* Controls. Nothing has been ported yet (code still assumes PC controls at the moment).
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* Config/setup.
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* WAD selection. Currently auto-scans for available IWADs.
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* Save game selection tweaks for console-friendlyness.
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* Hexen/Heretic/Strife
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### Why
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### Why
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@ -23,4 +31,4 @@ You'll need [devkitPro](http://devkitpro.org/) of course. Make sure devkitPPC, l
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Lastly you'll need my fork of [SDL-Wii](https://github.com/gered/sdl-wii) which for right now you will need to compile and install manually (`make && make install`).
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Lastly you'll need my fork of [SDL-Wii](https://github.com/gered/sdl-wii) which for right now you will need to compile and install manually (`make && make install`).
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Now a `chocolate-doom-wii.dol` can be build via `make -f Makefile.doom`.
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Now a `chocolate-doom-wii.dol` can be built via `make -f Makefile.doom`.
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