From ea1041dc65648da15ab8612224c2514b4d8a16e3 Mon Sep 17 00:00:00 2001 From: gered Date: Sun, 30 Oct 2016 22:57:36 -0400 Subject: [PATCH] update README.md --- README.md | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4ee9acf..c0ab614 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,15 @@ A port of [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) to **This is still in the early stages. It compiles, but a number of things (controls, WAD selection, configuration, etc) are not ready yet.** -**Doom is being worked on first, Hexen, Heretic and Strike will follow next.** +**Doom is being worked on first, Hexen, Heretic and Strife will follow next.** + +### TODO + +* Controls. Nothing has been ported yet (code still assumes PC controls at the moment). +* Config/setup. +* WAD selection. Currently auto-scans for available IWADs. +* Save game selection tweaks for console-friendlyness. +* Hexen/Heretic/Strife ### Why @@ -23,4 +31,4 @@ You'll need [devkitPro](http://devkitpro.org/) of course. Make sure devkitPPC, l Lastly you'll need my fork of [SDL-Wii](https://github.com/gered/sdl-wii) which for right now you will need to compile and install manually (`make && make install`). -Now a `chocolate-doom-wii.dol` can be build via `make -f Makefile.doom`. +Now a `chocolate-doom-wii.dol` can be built via `make -f Makefile.doom`.