update README.md

This commit is contained in:
Gered 2016-10-30 22:57:36 -04:00
parent e2bd453c6b
commit ea1041dc65

View file

@ -4,7 +4,15 @@ A port of [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) to
**This is still in the early stages. It compiles, but a number of things (controls, WAD selection, configuration, etc) are not ready yet.**
**Doom is being worked on first, Hexen, Heretic and Strike will follow next.**
**Doom is being worked on first, Hexen, Heretic and Strife will follow next.**
### TODO
* Controls. Nothing has been ported yet (code still assumes PC controls at the moment).
* Config/setup.
* WAD selection. Currently auto-scans for available IWADs.
* Save game selection tweaks for console-friendlyness.
* Hexen/Heretic/Strife
### Why
@ -23,4 +31,4 @@ You'll need [devkitPro](http://devkitpro.org/) of course. Make sure devkitPPC, l
Lastly you'll need my fork of [SDL-Wii](https://github.com/gered/sdl-wii) which for right now you will need to compile and install manually (`make && make install`).
Now a `chocolate-doom-wii.dol` can be build via `make -f Makefile.doom`.
Now a `chocolate-doom-wii.dol` can be built via `make -f Makefile.doom`.