ack3d/mall/assets/mall.l01
Gered 76a756b5d0 add raw assets for fdemo and mall demo projects
with the dos map editor only, it's basically required to have all these
to be able to edit maps and rebuild the 'pics.dtf' resource files to
actually use your edited maps with the way this version of ack3d works
2019-11-03 11:41:02 -05:00

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; Map Editor File for Mall Demo
Walls:
Files:
1 ,WALL1.BBM
2 ,WALL.BBM
3 ,WALL2.BBM
4 ,WALL3.BBM
5 ,STONES.BBM
6 ,STONE.BBM
7 ,STONE1.BBM
8 ,STONE2.BBM
9 ,BRKWIN.BBM
10,BRKWALL.BBM
11,TILES.BBM
12,GRNBRK.BBM
13,PAVE1.BBM
14,PAVE.BBM
15,PAVE2.BBM
16,PAVE3.BBM
17,PAVE4.BBM
18,PAVE5.BBM
19,PAVE6.BBM
20,PAVE7.BBM
21,BRNWALL1.BBM
22,BLWALL.BBM
23,GRSLANT.BBM
24,DIAMOND.BBM
25,REDWALL.BBM
26,REDWIN.BBM
27,REDWIN1.BBM
28,REDWIN2.BBM
29,REDWIN3.BBM
30,WALLENT.BBM
31,CEIL1.BBM
32,CEIL2.BBM
33,PAVE8.BBM
34,PAVE9.BBM
35,PAVE10.BBM
36,CEIL3.BBM
37,BRNWALL2.BBM
38,BRNWALL3.BBM
39,PATTERN1.BBM
40,FOOD.BBM
41,HOTDOG.BBM
EndWalls:
Objects:
Files:
1,PLANT1.BBM
2,BUSHES.BBM
3,SERVDESK.BBM
4,TABLE.BBM
5,PARKING.BBM
6,SALE.BBM
7,PARKLITE.BBM
EndFiles:
Number: 1
Bitmaps: 1
Number: 2
Bitmaps: 1
Number: 3
Bitmaps: 1
Number: 4
Bitmaps: 1
Number: 5
Bitmaps: 1
Number: 6
Bitmaps: 1
Number: 7
Bitmaps: 1
Number: 8
Bitmaps: 2
Number: 9
Bitmaps: 2
Number: 10
Bitmaps: 2
Number: 11
Bitmaps: 2
Number: 12
Bitmaps: 2
Number: 13
Bitmaps: 3
Number: 14
Bitmaps: 3
Number: 15
Bitmaps: 3
Number: 16
Bitmaps: 3
Number: 17
Bitmaps: 4
Number: 18
Bitmaps: 4
Number: 19
Bitmaps: 4
Number: 20
Bitmaps: 4
Number: 21
Bitmaps: 5
Number: 22
Bitmaps: 6
Number: 23
Bitmaps: 7
Number: 24
Bitmaps: 7
EndObjects:
MapFile: mall.map