Gered
76a756b5d0
with the dos map editor only, it's basically required to have all these to be able to edit maps and rebuild the 'pics.dtf' resource files to actually use your edited maps with the way this version of ack3d works
136 lines
1.3 KiB
Plaintext
136 lines
1.3 KiB
Plaintext
; Map Editor File for Mall Demo
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Walls:
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Files:
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1 ,WALL1.BBM
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2 ,WALL.BBM
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3 ,WALL2.BBM
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4 ,WALL3.BBM
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5 ,STONES.BBM
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6 ,STONE.BBM
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7 ,STONE1.BBM
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8 ,STONE2.BBM
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9 ,BRKWIN.BBM
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10,BRKWALL.BBM
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11,TILES.BBM
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12,GRNBRK.BBM
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13,PAVE1.BBM
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14,PAVE.BBM
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15,PAVE2.BBM
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16,PAVE3.BBM
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17,PAVE4.BBM
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18,PAVE5.BBM
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19,PAVE6.BBM
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20,PAVE7.BBM
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21,BRNWALL1.BBM
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22,BLWALL.BBM
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23,GRSLANT.BBM
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24,DIAMOND.BBM
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25,REDWALL.BBM
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26,REDWIN.BBM
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27,REDWIN1.BBM
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28,REDWIN2.BBM
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29,REDWIN3.BBM
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30,WALLENT.BBM
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31,CEIL1.BBM
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32,CEIL2.BBM
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33,PAVE8.BBM
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34,PAVE9.BBM
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35,PAVE10.BBM
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36,CEIL3.BBM
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37,BRNWALL2.BBM
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38,BRNWALL3.BBM
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39,PATTERN1.BBM
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40,FOOD.BBM
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41,HOTDOG.BBM
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EndWalls:
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Objects:
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Files:
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1,PLANT1.BBM
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2,BUSHES.BBM
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3,SERVDESK.BBM
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4,TABLE.BBM
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5,PARKING.BBM
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6,SALE.BBM
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7,PARKLITE.BBM
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EndFiles:
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Number: 1
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Bitmaps: 1
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Number: 2
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Bitmaps: 1
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Number: 3
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Bitmaps: 1
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Number: 4
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Bitmaps: 1
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Number: 5
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Bitmaps: 1
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Number: 6
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Bitmaps: 1
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Number: 7
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Bitmaps: 1
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Number: 8
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Bitmaps: 2
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Number: 9
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Bitmaps: 2
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Number: 10
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Bitmaps: 2
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Number: 11
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Bitmaps: 2
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Number: 12
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Bitmaps: 2
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Number: 13
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Bitmaps: 3
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Number: 14
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Bitmaps: 3
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Number: 15
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Bitmaps: 3
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Number: 16
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Bitmaps: 3
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Number: 17
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Bitmaps: 4
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Number: 18
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Bitmaps: 4
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Number: 19
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Bitmaps: 4
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Number: 20
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Bitmaps: 4
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Number: 21
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Bitmaps: 5
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Number: 22
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Bitmaps: 6
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Number: 23
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Bitmaps: 7
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Number: 24
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Bitmaps: 7
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EndObjects:
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MapFile: mall.map
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