add raw assets for fdemo and mall demo projects

with the dos map editor only, it's basically required to have all these
to be able to edit maps and rebuild the 'pics.dtf' resource files to
actually use your edited maps with the way this version of ack3d works
This commit is contained in:
Gered 2019-11-03 11:41:02 -05:00
parent 1f1185b67f
commit 76a756b5d0
205 changed files with 1390 additions and 0 deletions

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@echo off
..\..\bpic\bpic.exe fdemo.dat ..\pics.dtf

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fdemo.inf
fdemo.map
wall.bbm
stone.bbm
wall3.bbm
bldg.bbm
wall3.bbm
wall3.bbm
wall3.bbm
mine1.bbm
mine2.bbm
bricks2a.bbm
bricks2b.bbm
bricks2c.bbm
bricks2d.bbm
bricks2e.bbm
bricks2f.bbm
stone1.bbm
stone3.bbm
texture2.bbm
texture3.bbm
brick-x.bbm
mine3.bbm
bricks2.bbm
mine4.bbm
stone4.bbm
wall3.bbm
wall3.bbm
wall3.bbm
floor.bbm
floor1.bbm
floor2.bbm
kit1.lbm
mntback2.lbm
ball1.bbm
ball2.bbm
ball3.bbm
ball4.bbm
ball5.bbm
slime1a.bbm
slime1b.bbm
melt1.bbm
melt2.bbm
melt3.bbm
melt4.bbm
melt5.bbm
melt6.bbm
melt7.bbm
slime2a.bbm
slime2b.bbm
slime3a.bbm
slime3b.bbm
slime4a.bbm
slime4b.bbm
slime5a.bbm
slime5b.bbm
slime6a.bbm
slime6b.bbm
slime7a.bbm
slime7b.bbm
slime8a.bbm
slime8b.bbm
gwall1.bbm
gwall2.bbm
gwall3.bbm
gwall4.bbm
gwall5.bbm
floor3.bbm
stone5.bbm
demo.bbm
throw1a.bbm
throw1b.bbm
throw2a.bbm
throw2b.bbm
throw3a.bbm
throw3b.bbm
throw4a.bbm
throw4b.bbm
throw5a.bbm
throw5b.bbm
throw6a.bbm
throw6b.bbm
throw7a.bbm
throw7b.bbm
throw8a.bbm
throw8b.bbm
red.bbm
grey.bbm
texture4.bbm
blue.bbm
yellow.bbm
green1.bbm
bluewall.bbm
greywall.bbm
grnwall.bbm
brnwall.bbm
ceil1.bbm
ceil2.bbm
test.gif
door.bbm
table.bbm
table1.bbm
can.bbm
mach1.bbm
mach2.bbm
mach3.bbm
mach4.bbm
mach5.bbm
mach6.bbm
pict.bbm
pict2.bbm
wallp.bbm
floor4.bbm
floor5.bbm
floor6.bbm
wallp1.bbm
wallp2.bbm
plant1.bbm
table.bbm
slsh1.bbm
slsh2.bbm
slsh3.bbm
fb1.bbm
fb2.bbm
fb3.bbm
fb4.bbm
fb5.bbm
fb6.bbm
rock.bbm
dev1.bbm
dev2.bbm
dev3.bbm
dev4.bbm
dev5.bbm
devemp.bbm
hand1.bbm
hand2.bbm
wall3p.bbm
fence.bbm
bushes.bbm
gpanel.bbm
gpanel1.bbm
icewall.bbm
icewall1.bbm
apple1.bbm
apple2.bbm
apple3.bbm
apple4.bbm


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fdemo/assets/fdemo.inf Normal file
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; Info file for each level
; This is the index to the map file to use
MapFile: 1
; This is the index to the palette file
;PalFile: 4
; Initial coordinates of POV
xPlayer: 192
yPlayer: 640
; Initial angle of POV, if left out then a random angle will be given
PlayerAngle: 0
; Colors for solid top and bottom
TopColor: 0
BottomColor: 24
Shading: OFF
Floors: ON
Resolution: 2
; Full screen picture
ScreenBack: 32
; Mountains in the background
ScrollBack: 33
; This is a the start of the wall bitmap section
Walls:
; This indicates wall bitmaps follow
Bitmaps:
; Wall Number, Resource Number
1,2
2,3
3,4
4,5
5,6
6,7
7,137
8,9
9,10
10,11
11,12
12,13
13,14
14,15
15,16
16,17
17,18
18,19
19,20
20,21
21,22
22,23
23,24
24,25
25,29
26,30
27,31
28,62
29,63
30,64
31,65
32,66
33,67
34,68
35,86
36,87
37,88
38,89
39,90
40,91
41,92
42,93
43,94
44,95
45,96
46,97
47,109
48,110
49,111
50,112
51,113
52,114
53,115
54,116
59,139
60,99
61,4
62,99
63,138
64,140
65,141
66,142
67,143
EndBitmaps:
EndWalls:
; This is the start of the objects section
Objects:
; This indicates object bitmaps follow
Bitmaps:
; Bitmap number, Resource Number
1,34
2,35
3,36
4,37
5,38
6,39
7,40
8,41
9,42
10,43
11,44
12,45
13,46
14,47
15,48
16,49
17,50
18,51
19,52
20,53
21,54
22,55
23,56
24,57
25,58
26,59
27,60
28,61
29,70
30,71
31,72
32,73
33,74
34,75
35,76
36,77
37,78
38,79
39,80
40,81
41,82
42,83
43,84
44,85
45,100
46,101
47,102
48,103
49,104
50,105
51,106
52,107
53,108
54,117
55,118
56,119
57,120
58,121
59,122
60,123
61,124
62,125
63,126
64,127
65,128
66,129
67,130
68,131
69,132
70,133
71,134
72,144
73,145
74,146
75,147
129,117
EndBitmaps:
; This indicates object descriptions follow
ObjDesc:
; Number, Speed, Flags, {Bitmaps,...}
;1,1,0,1
;2,1,0,2
;3,1,0,3
;4,1,0,4
;5,1,ANIMATE,6,7,15,16,17,18,19,20,21,22,23,24,25,26,27,28
;6,1,ANIMATE,6,7,15,16,17,18,19,20,21,22,23,24,25,26,27,28
;7,1,ANIMATE,8,9,10,11,12,13,14,14,14,14,14,14,14,14,13,12,11,10,9,8,8,8,8
;8,1,ANIMATE,8,9,10,11,12,13,14,14,14,14,14,14,14,14,13,12,11,10,9,8,8,8
Number: 1,1
Create: 0,1,1,1
Number: 2,1
Create: 0,1,1,2
Number: 3,1
Create: 0,1,1,3
Number: 4,1
Create: 0,1,1,4
; Number,Speed
Number: 5,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8
Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
Interact: ANIMATE,1,3,56,57,58
; Number,Speed
Number: 6,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8
Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
Interact: ANIMATE,1,3,56,57,58
; Number,Speed
Number: 7,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8
Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
Interact: ANIMATE,1,3,56,57,58
; Number,Speed
Number: 8,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8
Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
Interact: ANIMATE,1,3,56,57,58
; Number,Speed
Number: 9,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8
Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
Interact: ANIMATE,1,3,56,57,58
; Number,Speed
Number: 10,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8
Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
Interact: ANIMATE,1,3,56,57,58
; Number,Speed
Number: 11,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8
Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
Interact: ANIMATE,1,3,56,57,58
; Number,Speed
Number: 12,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8
Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
Interact: ANIMATE,1,3,56,57,58
Number: 13,0
Create: PASSABLE,1,1,45
Number: 14,0
Create: 0,1,1,45
Number: 15,0
Create: 0,1,1,45
Number: 16,0
Create: 0,1,1,45
Number: 17,0
Create: 0,1,1,45
Number: 18,0
Create: 0,1,1,46
Number: 19,0
Create: 0,1,1,46
Number: 20,0
Create: 0,1,1,46
Number: 21,0
Create: 0,1,1,47
Number: 22,0
Create: 0,1,1,47
Number: 23,0
Create: 0,1,1,47
Number: 24,1
Create: ANIMATE,1,6,48,49,50,51,52,53
Number: 25,1
Create: ANIMATE,1,6,48,49,50,51,52,53
Number: 26,1
Create: ANIMATE,1,6,48,49,50,51,52,53
Number: 27,1
Create: ANIMATE,1,6,48,49,50,51,52,53
Number: 28,1
Create: ANIMATE,1,6,48,49,50,51,52,53
Number: 29,1
Create: ANIMATE,1,6,48,49,50,51,52,53
Number: 30,0
Create: 0,1,1,129
Number: 31,0
Create: 0,1,1,54
Number: 32,0
Create: 0,1,1,54
Number: 33,0
Create: 0,1,1,55
Number: 34,0
Create: 0,1,1,55
Number: 35,1
Create: ANIMATE,1,3,56,57,58
Number: 36,0
Create: 0,1,1,65
Number: 37,0
Create: 0,1,1,65
Number: 38,0
Create: 0,1,1,65
Number: 39,0
Create: 0,1,1,65
Number: 40,0
Create: 0,1,1,65
Number: 41,0
Create: 0,1,1,65
Number: 42,0
Create: 0,1,1,65
Number: 43,0
Create: 0,1,1,65
Number: 44,0
Create: 0,1,1,65
Number: 45,0
Create: 0,1,1,65
Number: 46,0
Create: 0,1,1,65
Number: 47,0
Create: 0,1,1,65
Number: 48,0
Create: 0,1,1,65
Number: 49,0
Create: 0,1,1,65
Number: 50,1
Create: ANIMATE,1,5,66,67,68,69,70
Walk: 0,1,1,71
Number: 51,1
Create: 0,1,1,72
Walk: ANIMATE,1,3,72,73,74
Attack: ANIMATE,1,5,72,75,72,75,72
Number: 52,1
Create: 0,1,1,72
Walk: ANIMATE,1,3,72,73,74
Attack: ANIMATE,1,5,72,75,72,75,72
Number: 53,1
Create: 0,1,1,72
Walk: ANIMATE,1,3,72,73,74
Attack: ANIMATE,1,5,72,75,72,75,72
Number: 54,1
Create: 0,1,1,72
Walk: ANIMATE,1,3,72,73,74
Attack: ANIMATE,1,5,72,75,72,75,72
Number: 55,1
Create: 0,1,1,72
Walk: ANIMATE,1,3,72,73,74
Attack: ANIMATE,1,5,72,75,72,75,72
Number: 99,16
Create: ANIMATE|MOVEABLE|SHOWONCE,1,4,59,60,61,62
Walk: ANIMATE|MOVEABLE,1,2,63,64
EndDesc:
EndObjects:
; This is a MANDATORY end statement
End:


403
fdemo/assets/fdemo.l01 Normal file
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; Description file for ACK-3D demo program
Walls:
Files:
1 , wall.bbm
2 , stone.bbm
3 , wall3.bbm
4 , bldg.bbm
5 , wall3.bbm
6 , wall3.bbm
7 , wall3p.bbm
8 , mine1.bbm
9 , mine2.bbm
10,bricks2a.bbm
11,bricks2b.bbm
12,bricks2c.bbm
13,bricks2d.bbm
14,bricks2e.bbm
15,bricks2f.bbm
16,stone1.bbm
17,stone3.bbm
18,texture2.bbm
19,texture3.bbm
20,brick-x.bbm
21,mine3.bbm
22,bricks2.bbm
23,mine4.bbm
24,stone4.bbm
25,floor.bbm
26,floor1.bbm
27,floor2.bbm
28,gwall1.bbm
29,gwall2.bbm
30,gwall3.bbm
31,gwall4.bbm
32,gwall5.bbm
33,floor3.bbm
34,stone5.bbm
35,red.bbm
36,grey.bbm
37,texture4.bbm
38,blue.bbm
39,yellow.bbm
40,green1.bbm
41,bluewall.bbm
42,greywall.bbm
43,grnwall.bbm
44,brnwall.bbm
45,ceil1.bbm
46,ceil2.bbm
47,pict.bbm
48,pict2.bbm
49,wallp.bbm
50,floor4.bbm
51,floor5.bbm
52,floor6.bbm
53,wallp1.bbm
54,wallp2.bbm
55,steel.bbm
56,steel1.bbm
57,steel3d.bbm
58,stones.bbm
59,bushes.bbm
60,door.bbm
61,wall3.bbm
62,door.bbm
63,fence.bbm
64,gpanel.bbm
65,gpanel1.bbm
66,icewall.bbm
67,icewall1.bbm
EndWalls:
Objects:
Files:
1 , ball1.bbm
2 , ball2.bbm
3 , ball3.bbm
4 , ball4.bbm
5 , ball5.bbm
6 , slime1a.bbm
7 , slime1b.bbm
8 , melt1.bbm
9 , melt2.bbm
10, melt3.bbm
11, melt4.bbm
12, melt5.bbm
13, melt6.bbm
14, melt7.bbm
15, table.bbm
16, table1.bbm
17, can.bbm
18, mach1.bbm
19, mach2.bbm
20, mach3.bbm
21, mach4.bbm
22, mach5.bbm
23, mach6.bbm
24, plant1.bbm
25, table.bbm
26, slsh1.bbm
27, slsh2.bbm
28, slsh3.bbm
29, rock.bbm
30, dev1.bbm
31, apple1.bbm
129,plant1.bbm
EndFiles:
Number: 1
Bitmaps: 1
Direction: 0
Speed: 0
Number: 2
Bitmaps: 2
Direction: 0
Speed: 0
Number: 3
Bitmaps: 3
Direction: 0
Speed: 0
Number: 4
Bitmaps: 4
Direction: 0
Speed: 0
Number: 5
Bitmaps: 6,7
Direction: 10
Speed: 1
Number: 6
Bitmaps: 6,7
Direction: 10
Speed: 1
Number: 7
Bitmaps: 8,9,10,11,12,13,14,14,14,13,12,11,10,9,8
Direction: 10
Speed: 1
Number: 8
Bitmaps: 8,9,10,11,12,13,14,14,14,13,12,11,10,9,8
Direction: 10
Speed: 1
Number: 9
Bitmaps: 8,9,10,11,12,13,14,14,14,13,12,11,10,9,8
Direction: 10
Speed: 1
Number: 10
Bitmaps: 8,9,10,11,12,13,14,14,14,13,12,11,10,9,8
Direction: 10
Speed: 1
Number: 11
Bitmaps: 8,9,10,11,12,13,14,14,14,13,12,11,10,9,8
Direction: 10
Speed: 1
Number: 12
Bitmaps: 8,9,10,11,12,13,14,14,14,13,12,11,10,9,8
Direction: 10
Speed: 1
Number: 13
Bitmaps: 15
Direction: 0
Speed: 0
Number: 14
Bitmaps: 15
Direction: 0
Speed: 0
Number: 15
Bitmaps: 15
Direction: 0
Speed: 0
Number: 16
Bitmaps: 15
Direction: 0
Speed: 0
Number: 17
Bitmaps: 15
Direction: 0
Speed: 0
Number: 18
Bitmaps: 16
Direction: 0
Speed: 0
Number: 19
Bitmaps: 16
Direction: 0
Speed: 0
Number: 20
Bitmaps: 16
Direction: 0
Speed: 0
Number: 21
Bitmaps: 17
Direction: 0
Speed: 0
Number: 22
Bitmaps: 17
Direction: 0
Speed: 0
Number: 23
Bitmaps: 17
Direction: 0
Speed: 0
Number: 24
Bitmaps: 18,19,18,19,20,21,22,23,18,19
Direction: 10
Speed: 1
Number: 25
Bitmaps: 18,19,18,19,20,21,22,23,18,19
Direction: 10
Speed: 1
Number: 26
Bitmaps: 18,19,18,19,20,21,22,23,18,19
Direction: 10
Speed: 1
Number: 27
Bitmaps: 18,19,18,19,20,21,22,23,18,19
Direction: 10
Speed: 1
Number: 28
Bitmaps: 18,19,18,19,20,21,22,23,18,19
Direction: 10
Speed: 1
Number: 29
Bitmaps: 18,19,18,19,20,21,22,23,18,19
Direction: 10
Speed: 1
Number: 30
Bitmaps: 129
Direction: 0
Speed: 0
Number: 31
Bitmaps: 24
Direction: 0
Speed: 0
Number: 32
Bitmaps: 24
Direction: 0
Speed: 0
Number: 33
Bitmaps: 25
Direction: 0
Speed: 0
Number: 34
Bitmaps: 25
Direction: 0
Speed: 0
Number: 35
Bitmaps: 26
Direction: 10
Speed: 1
Number: 36
Bitmaps: 29
Direction: 10
Speed: 1
Number: 37
Bitmaps: 29
Direction: 10
Speed: 1
Number: 38
Bitmaps: 29
Direction: 10
Speed: 1
Number: 39
Bitmaps: 29
Direction: 10
Speed: 1
Number: 40
Bitmaps: 29
Direction: 10
Speed: 1
Number: 41
Bitmaps: 29
Direction: 10
Speed: 1
Number: 42
Bitmaps: 29
Direction: 10
Speed: 1
Number: 43
Bitmaps: 29
Direction: 10
Speed: 1
Number: 44
Bitmaps: 29
Direction: 10
Speed: 1
Number: 45
Bitmaps: 29
Direction: 10
Speed: 1
Number: 46
Bitmaps: 29
Direction: 10
Speed: 1
Number: 47
Bitmaps: 29
Direction: 10
Speed: 1
Number: 48
Bitmaps: 29
Direction: 10
Speed: 1
Number: 49
Bitmaps: 29
Direction: 10
Speed: 1
Number: 50
Bitmaps: 30
Direction: 10
Speed: 1
Number: 51
Bitmaps: 31
Number: 52
Bitmaps: 31
Number: 53
Bitmaps: 31
Number: 54
Bitmaps: 31
Number: 55
Bitmaps: 31
EndObjects:
MapFile: fdemo.map
PalFile: fdemo.PAL
; Palette ranges - starting color, number of colors
RANGE: 16,16
RANGE: 32,16
RANGE: 48,16
RANGE: 64,16
RANGE: 80,16
RANGE: 96,8
RANGE: 104,8
RANGE: 112,8
RANGE: 120,8
RANGE: 128,8
RANGE: 136,8
RANGE: 144,8
RANGE: 152,8
RANGE: 160,8
RANGE: 168,8
RANGE: 176,8
RANGE: 184,8
RANGE: 192,16
RANGE: 208,16
RANGE: 224,8
RANGE: 232,8


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