ack3d/mall/assets/mall.inf
Gered 76a756b5d0 add raw assets for fdemo and mall demo projects
with the dos map editor only, it's basically required to have all these
to be able to edit maps and rebuild the 'pics.dtf' resource files to
actually use your edited maps with the way this version of ack3d works
2019-11-03 11:41:02 -05:00

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; Resource information file for Mall Demo
; Info file for each level
; This is the index to the map file to use
MapFile: 1
; Initial coordinates of POV
xPlayer: 192
yPlayer: 640
; Initial angle of POV, if left out then a random angle will be given
PlayerAngle: 0
; Colors for solid top and bottom
TopColor: 0
BottomColor: 24
Shading: OFF
Floors: ON
Resolution: 2
; Full screen picture
ScreenBack: 2
; Mountains in the background
ScrollBack: 3
; This is a the start of the wall bitmap section
Walls:
; This indicates wall bitmaps follow
Bitmaps:
; Wall Number, Resource Number
1 ,4
2 ,5
3 ,6
4 ,7
5 ,8
6 ,9
7 ,10
8 ,11
9 ,12
10,13
11,14
12,15
13,16
14,17
15,18
16,19
17,20
18,21
19,22
20,23
21,24
22,25
23,26
24,27
25,28
26,29
27,30
28,31
29,32
30,33
31,34
32,35
33,40
34,41
35,42
36,43
37,44
38,45
39,46
40,49
41,50
EndBitmaps:
EndWalls:
; This is the start of the objects section
Objects:
; This indicates object bitmaps follow
Bitmaps:
; Bitmap number, Resource Number
1,36
2,37
3,38
4,39
5,47
6,48
7,51
EndBitmaps:
; This indicates object descriptions follow
ObjDesc:
; Number,Speed
Number: 1,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,1
; Number,Speed
Number: 2,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,1
; Number,Speed
Number: 3,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,1
; Number,Speed
Number: 4,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,1
; Number,Speed
Number: 5,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,1
; Number,Speed
Number: 6,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,1
; Number,Speed
Number: 7,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,1
; Number,Speed
Number: 8,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,2
; Number,Speed
Number: 9,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,2
; Number,Speed
Number: 10,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,2
; Number,Speed
Number: 11,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,2
; Number,Speed
Number: 12,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,2
; Number,Speed
Number: 13,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,3
; Number,Speed
Number: 14,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,3
; Number,Speed
Number: 15,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,3
; Number,Speed
Number: 16,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,3
; Number,Speed
Number: 17,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,4
; Number,Speed
Number: 18,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,4
; Number,Speed
Number: 19,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,4
; Number,Speed
Number: 20,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,4
; Number,Speed
Number: 21,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,5
; Number,Speed
Number: 22,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,6
; Number,Speed
Number: 23,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,7
; Number,Speed
Number: 24,1
; Flags,Number of Views,Bitmaps per view,Bitmaps
Create: 0,1,1,7
EndDesc:
EndObjects:
; This is a MANDATORY end statement
End: