ack3d/fdemo/assets/fdemo.dat
Gered 76a756b5d0 add raw assets for fdemo and mall demo projects
with the dos map editor only, it's basically required to have all these
to be able to edit maps and rebuild the 'pics.dtf' resource files to
actually use your edited maps with the way this version of ack3d works
2019-11-03 11:41:02 -05:00

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fdemo.inf
fdemo.map
wall.bbm
stone.bbm
wall3.bbm
bldg.bbm
wall3.bbm
wall3.bbm
wall3.bbm
mine1.bbm
mine2.bbm
bricks2a.bbm
bricks2b.bbm
bricks2c.bbm
bricks2d.bbm
bricks2e.bbm
bricks2f.bbm
stone1.bbm
stone3.bbm
texture2.bbm
texture3.bbm
brick-x.bbm
mine3.bbm
bricks2.bbm
mine4.bbm
stone4.bbm
wall3.bbm
wall3.bbm
wall3.bbm
floor.bbm
floor1.bbm
floor2.bbm
kit1.lbm
mntback2.lbm
ball1.bbm
ball2.bbm
ball3.bbm
ball4.bbm
ball5.bbm
slime1a.bbm
slime1b.bbm
melt1.bbm
melt2.bbm
melt3.bbm
melt4.bbm
melt5.bbm
melt6.bbm
melt7.bbm
slime2a.bbm
slime2b.bbm
slime3a.bbm
slime3b.bbm
slime4a.bbm
slime4b.bbm
slime5a.bbm
slime5b.bbm
slime6a.bbm
slime6b.bbm
slime7a.bbm
slime7b.bbm
slime8a.bbm
slime8b.bbm
gwall1.bbm
gwall2.bbm
gwall3.bbm
gwall4.bbm
gwall5.bbm
floor3.bbm
stone5.bbm
demo.bbm
throw1a.bbm
throw1b.bbm
throw2a.bbm
throw2b.bbm
throw3a.bbm
throw3b.bbm
throw4a.bbm
throw4b.bbm
throw5a.bbm
throw5b.bbm
throw6a.bbm
throw6b.bbm
throw7a.bbm
throw7b.bbm
throw8a.bbm
throw8b.bbm
red.bbm
grey.bbm
texture4.bbm
blue.bbm
yellow.bbm
green1.bbm
bluewall.bbm
greywall.bbm
grnwall.bbm
brnwall.bbm
ceil1.bbm
ceil2.bbm
test.gif
door.bbm
table.bbm
table1.bbm
can.bbm
mach1.bbm
mach2.bbm
mach3.bbm
mach4.bbm
mach5.bbm
mach6.bbm
pict.bbm
pict2.bbm
wallp.bbm
floor4.bbm
floor5.bbm
floor6.bbm
wallp1.bbm
wallp2.bbm
plant1.bbm
table.bbm
slsh1.bbm
slsh2.bbm
slsh3.bbm
fb1.bbm
fb2.bbm
fb3.bbm
fb4.bbm
fb5.bbm
fb6.bbm
rock.bbm
dev1.bbm
dev2.bbm
dev3.bbm
dev4.bbm
dev5.bbm
devemp.bbm
hand1.bbm
hand2.bbm
wall3p.bbm
fence.bbm
bushes.bbm
gpanel.bbm
gpanel1.bbm
icewall.bbm
icewall1.bbm
apple1.bbm
apple2.bbm
apple3.bbm
apple4.bbm