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MonsterDefense/assets/shaders/static_object_unlit.glsl.vert

18 lines
306 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform mat4 u_modelViewMatrix;
uniform mat4 u_projectionMatrix;
varying vec2 v_texCoord;
void main()
{
v_texCoord = a_texcoord0;
gl_Position = u_projectionMatrix * u_modelViewMatrix * a_position;
}