18 lines
306 B
GLSL
18 lines
306 B
GLSL
|
#ifdef GL_ES
|
||
|
precision mediump float;
|
||
|
#endif
|
||
|
|
||
|
attribute vec4 a_position;
|
||
|
attribute vec2 a_texcoord0;
|
||
|
|
||
|
uniform mat4 u_modelViewMatrix;
|
||
|
uniform mat4 u_projectionMatrix;
|
||
|
|
||
|
varying vec2 v_texCoord;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
v_texCoord = a_texcoord0;
|
||
|
gl_Position = u_projectionMatrix * u_modelViewMatrix * a_position;
|
||
|
}
|