C# port of my C++ gamedev framework stuff.
This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
Gered df2b49647c make Trigger and Queue methods generic to carry through full event type
Or at least, to carry it through without having to do a GetType() when
needed when we are freeing the event in the object pool.
2013-09-01 08:21:09 -04:00
Blarg.GameFramework make Trigger and Queue methods generic to carry through full event type 2013-09-01 08:21:09 -04:00
Blarg.GameFramework.SDL2 add SDL app config support for setting the target update frequency 2013-09-01 03:04:38 -04:00
Game.Core switch test GameApp to use BasicGameApp and game states/processes instead 2013-08-24 18:27:03 -04:00
Game.SDL2 resizeable window 2013-08-25 13:22:59 -04:00
Libs add Json.NET PCL library 2013-08-25 14:17:04 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything