C# port of my C++ gamedev framework stuff.
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Gered db4802beda remove IGameApp dependencies. game app code can use services as needed
This could perhaps backfire (regarding coupling), but I think in the
end that this will have more 'pros' then 'cons' ...
2013-08-24 16:24:38 -04:00
Blarg.GameFramework remove IGameApp dependencies. game app code can use services as needed 2013-08-24 16:24:38 -04:00
Blarg.GameFramework.SDL2 register main framework objects as services with ServiceContainer 2013-08-24 14:10:21 -04:00
Game.Core rename Platform to Framework 2013-08-23 18:02:02 -04:00
Game.SDL2 rename classes named using "looper" to "application" 2013-08-17 18:06:24 -04:00
Libs add GwenCS reference 2013-08-23 18:59:52 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything