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Blarg.GameFramework/Blarg.GameFramework/TileMap
2013-08-25 22:26:50 -04:00
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Lighting add TileMap 2013-08-25 18:49:14 -04:00
Meshes add TileMeshCollection 2013-08-25 16:57:40 -04:00
ChunkRenderer.cs add TileMap and Chunk renderers 2013-08-25 21:50:27 -04:00
ChunkVertexGenerator.cs missed probably the most important call ... 2013-08-25 19:57:20 -04:00
Tile.cs add Tile.GetTransformationFor() overload returning a nullable Matrix4x4 2013-08-25 19:56:23 -04:00
TileChunk.cs add ChunkVertexGenerator 2013-08-25 19:50:37 -04:00
TileContainer.cs add TileContainer base class 2013-08-25 17:37:03 -04:00
TileMap.cs add TileMap 2013-08-25 18:49:14 -04:00
TileMapRenderer.cs fix incorrect render call 2013-08-25 22:26:50 -04:00
TileRawDataContainer.cs add TileRawDataContainer interface 2013-08-25 15:33:04 -04:00