fix incorrect render call
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cb60306944
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c8be3f5c8f
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@ -65,7 +65,7 @@ namespace Blarg.GameFramework.TileMap
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{
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var bounds = chunk.Bounds;
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if (graphicsDevice.ViewContext.Camera.Frustum.Test(ref bounds))
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_chunkRenderer.Render(chunk);
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_chunkRenderer.RenderAlpha(chunk);
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}
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}
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}
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