fix incorrect render call

This commit is contained in:
Gered 2013-08-25 22:26:50 -04:00
parent cb60306944
commit c8be3f5c8f

View file

@ -65,7 +65,7 @@ namespace Blarg.GameFramework.TileMap
{
var bounds = chunk.Bounds;
if (graphicsDevice.ViewContext.Camera.Frustum.Test(ref bounds))
_chunkRenderer.Render(chunk);
_chunkRenderer.RenderAlpha(chunk);
}
}
}