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Blarg.GameFramework/Blarg.GameFramework
2013-08-24 14:52:38 -04:00
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Content add some common graphics content loader implementations 2013-08-24 11:32:10 -04:00
Entities replace uses of TryGetValue with the Get extension method for readability 2013-08-22 18:56:51 -04:00
Events rename Platform to Framework 2013-08-23 18:02:02 -04:00
Graphics code formatting 2013-08-23 18:04:56 -04:00
Input add some basic interfaces and supporting classes 2013-08-14 19:16:24 -04:00
IO add some basic interfaces and supporting classes 2013-08-14 19:16:24 -04:00
Math minor and mostly unnecessary "cleanups" 2013-08-22 19:15:02 -04:00
Processes rename Platform to Framework 2013-08-23 18:02:02 -04:00
Properties initial commit 2013-08-13 17:55:26 -04:00
Resources add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
States rename Platform to Framework 2013-08-23 18:02:02 -04:00
Support rename Platform to Framework 2013-08-23 18:02:02 -04:00
UI add Gwen UI input processor and renderer implementations (ported) 2013-08-24 13:56:15 -04:00
BaseApplication.cs register main framework objects as services with ServiceContainer 2013-08-24 14:10:21 -04:00
Blarg.GameFramework.csproj add service locator interface 2013-08-24 14:52:38 -04:00
Framework.cs rename Platform to Framework 2013-08-23 18:02:02 -04:00
IApplication.cs rename Platform to Framework 2013-08-23 18:02:02 -04:00
IGameApp.cs add game app init/shutdown callbacks 2013-08-22 23:02:17 -04:00
ILogger.cs rename logger interface 2013-08-17 17:51:18 -04:00
IPlatformConfiguration.cs initial SDL platform implementation support 2013-08-17 15:15:24 -04:00
IPlatformWindow.cs don't really need the full (external) window dimensions, just the client-area stuff 2013-08-17 17:48:14 -04:00
IService.cs add initial Services container 2013-08-22 17:41:09 -04:00
IServiceLocator.cs add service locator interface 2013-08-24 14:52:38 -04:00
ServiceContainer.cs add service locator interface 2013-08-24 14:52:38 -04:00