This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
Blarg.GameFramework/Blarg.GameFramework
2013-08-25 14:36:49 -04:00
..
Content remove IGameApp dependencies. game app code can use services as needed 2013-08-24 16:24:38 -04:00
Entities replace uses of TryGetValue with the Get extension method for readability 2013-08-22 18:56:51 -04:00
Events rename Platform to Framework 2013-08-23 18:02:02 -04:00
Graphics add overload which supports automatically picking out the directory name and using it as a texture path for loading an atlas's texture file with 2013-08-25 14:36:49 -04:00
Input add some basic interfaces and supporting classes 2013-08-14 19:16:24 -04:00
IO add some basic interfaces and supporting classes 2013-08-14 19:16:24 -04:00
Math sillyness 2013-08-24 22:36:33 -04:00
Processes refactor forceful state/process removal code. add OnUnload callback to StateManager 2013-08-25 13:00:26 -04:00
Properties initial commit 2013-08-13 17:55:26 -04:00
Resources add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
States refactor forceful state/process removal code. add OnUnload callback to StateManager 2013-08-25 13:00:26 -04:00
Support rename Platform to Framework 2013-08-23 18:02:02 -04:00
UI add Gwen UI input processor and renderer implementations (ported) 2013-08-24 13:56:15 -04:00
BaseApplication.cs fix how OnUnload and OnLostContext game app callbacks are invoked 2013-08-25 13:01:58 -04:00
BasicGameApp.cs add state manager OnUnload call in BasicGameApp 2013-08-25 13:02:15 -04:00
Blarg.GameFramework.csproj add support for loading a texture atlas from a JSON file 2013-08-25 14:28:11 -04:00
Framework.cs rename Platform to Framework 2013-08-23 18:02:02 -04:00
IApplication.cs rename Platform to Framework 2013-08-23 18:02:02 -04:00
IGameApp.cs add game app init/shutdown callbacks 2013-08-22 23:02:17 -04:00
ILogger.cs rename logger interface 2013-08-17 17:51:18 -04:00
IPlatformConfiguration.cs initial SDL platform implementation support 2013-08-17 15:15:24 -04:00
IPlatformWindow.cs don't really need the full (external) window dimensions, just the client-area stuff 2013-08-17 17:48:14 -04:00
IService.cs add initial Services container 2013-08-22 17:41:09 -04:00
IServiceLocator.cs add service locator interface 2013-08-24 14:52:38 -04:00
ServiceContainer.cs add service locator interface 2013-08-24 14:52:38 -04:00