Need to properly fix this in VertexBuffer itself, problems with how the extending / remaining space calculations work (or at least, our current usage of them) |
||
---|---|---|
Blarg.GameFramework | ||
Blarg.GameFramework.SDL2 | ||
Game.Core | ||
Game.SDL2 | ||
Libs | ||
.gitignore | ||
Blarg.GameFramework.sln | ||
LICENSE | ||
README.md |