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Blarg.GameFramework/Blarg.GameFramework.SDL2
2013-08-25 13:21:51 -04:00
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Graphics add platform-independant interface for loading Image objects from streams. add SDL backend support 2013-08-18 11:54:22 -04:00
Input minor and mostly unnecessary "cleanups" 2013-08-22 19:15:02 -04:00
IO extend methods by which the correct assets path is "discovered" 2013-08-25 13:21:51 -04:00
Properties initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.SDL2.csproj add platform-independant interface for loading Image objects from streams. add SDL backend support 2013-08-18 11:54:22 -04:00
CurrentOS.cs initial SDL platform implementation support 2013-08-17 15:15:24 -04:00
SDLApplication.cs extend methods by which the correct assets path is "discovered" 2013-08-25 13:21:51 -04:00
SDLConfiguration.cs add support for selecting an OpenGL context version via the SDL configuration object 2013-08-17 23:49:23 -04:00
SDLLogger.cs rename logger interface 2013-08-17 17:51:18 -04:00
SDLWindow.cs forgot to remove these too 2013-08-17 18:10:36 -04:00