C# port of my C++ gamedev framework stuff.
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Gered 4d6fd90943 add POCO's for json deserialization of tile mesh collections
This includes some extras for tile meshes using arbitrary models which
haven't been implemented yet (as a subclass of TileMesh)
2013-08-28 22:48:00 -04:00
Blarg.GameFramework add POCO's for json deserialization of tile mesh collections 2013-08-28 22:48:00 -04:00
Blarg.GameFramework.SDL2 extend methods by which the correct assets path is "discovered" 2013-08-25 13:21:51 -04:00
Game.Core switch test GameApp to use BasicGameApp and game states/processes instead 2013-08-24 18:27:03 -04:00
Game.SDL2 resizeable window 2013-08-25 13:22:59 -04:00
Libs add Json.NET PCL library 2013-08-25 14:17:04 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything