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Blarg.GameFramework/Blarg.GameFramework/Graphics
2013-08-18 13:07:47 -04:00
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BuiltinShaders add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
CustomShaders add custom shader support classes (based off the "standard" shader types) 2013-08-18 12:53:18 -04:00
Helpers add FlatWireframeGrid helper class 2013-08-18 13:07:47 -04:00
AutoGridTextureAtlas.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
BillboardSpriteBatch.cs add BillboardSpriteBatch 2013-08-18 13:04:39 -04:00
BlendState.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
BufferObject.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
Camera.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
Color.cs add some graphics-related classes 2013-08-15 18:05:36 -04:00
CustomTextureAtlas.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
Framebuffer.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
Frustum.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
GeometryDebugRenderer.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
GraphicsContextResource.cs change log tag strings 2013-08-17 23:28:34 -04:00
GraphicsDevice.cs change log tag strings 2013-08-17 23:28:34 -04:00
Image.cs add platform-independant interface for loading Image objects from streams. add SDL backend support 2013-08-18 11:54:22 -04:00
ImageFormat.cs add platform-independant interface for loading Image objects from streams. add SDL backend support 2013-08-18 11:54:22 -04:00
IndexBuffer.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
IPlatformBitmap.cs add platform-independant interface for loading Image objects from streams. add SDL backend support 2013-08-18 11:54:22 -04:00
Renderbuffer.cs change log tag strings 2013-08-17 23:28:34 -04:00
RenderState.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
ScreenOrientation.cs add ScreenOrientation 2013-08-15 19:42:49 -04:00
Shader.cs change log tag strings 2013-08-17 23:28:34 -04:00
SpriteBatch.cs add SpriteBatch 2013-08-18 12:59:17 -04:00
SpriteFont.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
SpriteFontTrueTypeLoader.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
SpriteShader.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
StandardShader.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
Texture.cs change log tag strings 2013-08-17 23:28:34 -04:00
TextureAtlas.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
TextureParameters.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
TextureRegion.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
VertexAttributes.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
VertexBuffer.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
VertexLerpShader.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
VertexSkinningShader.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
ViewContext.cs add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00