C# port of my C++ gamedev framework stuff.
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Gered 0a08631df6 GetAllWith() now by default clears the list before adding entities. new argument allow caller to specify behaviour
Because, holy shit, I just spent too long trying to figure out the most
bizarre bug that was being caused by the list *not* being cleared and
I forgot that I had to with the way this was written originally!
2013-09-01 03:43:15 -04:00
Blarg.GameFramework GetAllWith() now by default clears the list before adding entities. new argument allow caller to specify behaviour 2013-09-01 03:43:15 -04:00
Blarg.GameFramework.SDL2 add SDL app config support for setting the target update frequency 2013-09-01 03:04:38 -04:00
Game.Core switch test GameApp to use BasicGameApp and game states/processes instead 2013-08-24 18:27:03 -04:00
Game.SDL2 resizeable window 2013-08-25 13:22:59 -04:00
Libs add Json.NET PCL library 2013-08-25 14:17:04 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything