C# port of my C++ gamedev framework stuff.
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Gered 07fd5baa8e allow zero length VBO
For when we, upon initially creating the object, don't know what the
size should be, but will need be calling Extend() when we do know.
2013-08-27 21:14:01 -04:00
Blarg.GameFramework allow zero length VBO 2013-08-27 21:14:01 -04:00
Blarg.GameFramework.SDL2 extend methods by which the correct assets path is "discovered" 2013-08-25 13:21:51 -04:00
Game.Core switch test GameApp to use BasicGameApp and game states/processes instead 2013-08-24 18:27:03 -04:00
Game.SDL2 resizeable window 2013-08-25 13:22:59 -04:00
Libs add Json.NET PCL library 2013-08-25 14:17:04 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything