Commit graph

16 commits

Author SHA1 Message Date
Gered b306101d89 add SDL app config support for setting the target update frequency 2013-09-01 03:04:38 -04:00
Gered b28498fae6 extend methods by which the correct assets path is "discovered" 2013-08-25 13:21:51 -04:00
Gered f48a599411 remove unused field 2013-08-24 22:18:58 -04:00
Gered cbec3ddd90 register main framework objects as services with ServiceContainer 2013-08-24 14:10:21 -04:00
Gered 2aff66eac9 rename Platform to Framework 2013-08-23 18:02:02 -04:00
Gered eaccf9f875 add base application "shutdown" event 2013-08-22 18:34:16 -04:00
Gered 3c2810873b calculate and pass a proper render interpolation value in the main loop 2013-08-18 20:13:42 -04:00
Gered 6e5d8f08ba fix bug in how render/update time is tracked 2013-08-18 18:09:24 -04:00
Gered 19193ffd2f code formatting 2013-08-18 14:19:57 -04:00
Gered b48a13757b add platform-independant interface for loading Image objects from streams. add SDL backend support
SDL2# does not include anything suitable for using Streams with, so we
just use System.Drawing instead for now
2013-08-18 11:54:22 -04:00
Gered a914c2bcab add support for selecting an OpenGL context version via the SDL configuration object 2013-08-17 23:49:23 -04:00
Gered 82236acfa7 add GraphicsDevice object to the application object. minor adjustments to make it easier to clean up platform-independant "system" objects 2013-08-17 23:08:09 -04:00
Gered 8befa7adb6 update PortableGL library 2013-08-17 18:32:16 -04:00
Gered 71fb739670 log tag const changes 2013-08-17 18:08:44 -04:00
Gered 6b6c4b6436 erm, we were already disposing of GameApp ! 2013-08-17 18:07:51 -04:00
Gered 76a8d77e2a rename classes named using "looper" to "application" 2013-08-17 18:06:24 -04:00
Renamed from Blarg.GameFramework.SDL2/SDLLooper.cs (Browse further)