use zero-size VBO's in ChunkVertexGenerator

This commit is contained in:
Gered 2013-08-27 22:19:24 -04:00
parent d3bff35dd8
commit f86aa3059d

View file

@ -14,7 +14,7 @@ namespace Blarg.GameFramework.TileMap
{
var buffer = new VertexBuffer(Framework.GraphicsDevice,
VertexAttributeDeclarations.TextureColorNormalPosition3D,
1,
0,
BufferObjectUsage.Static);
return buffer;
}