use zero-size VBO's in ChunkVertexGenerator
This commit is contained in:
parent
d3bff35dd8
commit
f86aa3059d
|
@ -14,7 +14,7 @@ namespace Blarg.GameFramework.TileMap
|
|||
{
|
||||
var buffer = new VertexBuffer(Framework.GraphicsDevice,
|
||||
VertexAttributeDeclarations.TextureColorNormalPosition3D,
|
||||
1,
|
||||
0,
|
||||
BufferObjectUsage.Static);
|
||||
return buffer;
|
||||
}
|
||||
|
|
Reference in a new issue