From f86aa3059decdd6cfb2d75aee6b023c367442462 Mon Sep 17 00:00:00 2001 From: gered Date: Tue, 27 Aug 2013 22:19:24 -0400 Subject: [PATCH] use zero-size VBO's in ChunkVertexGenerator --- Blarg.GameFramework/TileMap/ChunkVertexGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Blarg.GameFramework/TileMap/ChunkVertexGenerator.cs b/Blarg.GameFramework/TileMap/ChunkVertexGenerator.cs index c1c5ce1..9119f63 100644 --- a/Blarg.GameFramework/TileMap/ChunkVertexGenerator.cs +++ b/Blarg.GameFramework/TileMap/ChunkVertexGenerator.cs @@ -14,7 +14,7 @@ namespace Blarg.GameFramework.TileMap { var buffer = new VertexBuffer(Framework.GraphicsDevice, VertexAttributeDeclarations.TextureColorNormalPosition3D, - 1, + 0, BufferObjectUsage.Static); return buffer; }