use zero-size VBO's in ChunkVertexGenerator
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@ -14,7 +14,7 @@ namespace Blarg.GameFramework.TileMap
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{
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{
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var buffer = new VertexBuffer(Framework.GraphicsDevice,
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var buffer = new VertexBuffer(Framework.GraphicsDevice,
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VertexAttributeDeclarations.TextureColorNormalPosition3D,
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VertexAttributeDeclarations.TextureColorNormalPosition3D,
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1,
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0,
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BufferObjectUsage.Static);
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BufferObjectUsage.Static);
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return buffer;
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return buffer;
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}
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}
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