minor vertex count calculation fixes in GeometryDebugRenderer
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4ef2082971
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@ -156,7 +156,7 @@ namespace Blarg.GameFramework.Graphics
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for (int j = _vertices.CurrentPosition; j < i; ++j)
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for (int j = _vertices.CurrentPosition; j < i; ++j)
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_vertices.SetColor(j, ref color);
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_vertices.SetColor(j, ref color);
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_vertices.Move(NumVerticesForBox);
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_vertices.MoveTo(i);
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}
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}
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public void Render(Point3 boxMin, Point3 boxMax)
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public void Render(Point3 boxMin, Point3 boxMax)
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@ -199,7 +199,7 @@ namespace Blarg.GameFramework.Graphics
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public void Render(ref BoundingSphere sphere, ref Color color)
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public void Render(ref BoundingSphere sphere, ref Color color)
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{
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{
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const int NumVerticesForSphere = 615;
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const int NumVerticesForSphere = 616;
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if (!_hasBegunRendering)
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if (!_hasBegunRendering)
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throw new InvalidOperationException();
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throw new InvalidOperationException();
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@ -259,7 +259,7 @@ namespace Blarg.GameFramework.Graphics
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for (int i = _vertices.CurrentPosition; i < p; ++i)
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for (int i = _vertices.CurrentPosition; i < p; ++i)
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_vertices.SetColor(i, ref color);
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_vertices.SetColor(i, ref color);
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_vertices.Move(NumVerticesForSphere);
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_vertices.MoveTo(p);
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}
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}
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public void Render(Ray ray, float length)
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public void Render(Ray ray, float length)
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