From ec9a4d6fad0f5a1ca230c3bf48e67c840b73e510 Mon Sep 17 00:00:00 2001 From: gered Date: Sun, 8 Sep 2013 10:55:36 -0400 Subject: [PATCH] minor vertex count calculation fixes in GeometryDebugRenderer --- Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs b/Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs index 5a8b59b..c464393 100644 --- a/Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs +++ b/Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs @@ -156,7 +156,7 @@ namespace Blarg.GameFramework.Graphics for (int j = _vertices.CurrentPosition; j < i; ++j) _vertices.SetColor(j, ref color); - _vertices.Move(NumVerticesForBox); + _vertices.MoveTo(i); } public void Render(Point3 boxMin, Point3 boxMax) @@ -199,7 +199,7 @@ namespace Blarg.GameFramework.Graphics public void Render(ref BoundingSphere sphere, ref Color color) { - const int NumVerticesForSphere = 615; + const int NumVerticesForSphere = 616; if (!_hasBegunRendering) throw new InvalidOperationException(); @@ -259,7 +259,7 @@ namespace Blarg.GameFramework.Graphics for (int i = _vertices.CurrentPosition; i < p; ++i) _vertices.SetColor(i, ref color); - _vertices.Move(NumVerticesForSphere); + _vertices.MoveTo(p); } public void Render(Ray ray, float length)