fix bug in how render/update time is tracked

This commit is contained in:
Gered 2013-08-18 18:09:24 -04:00
parent d748563b8d
commit 6e5d8f08ba

View file

@ -218,6 +218,8 @@ namespace Blarg.GameFramework
numUpdates = 0;
numRenders = 0;
renderTime = 0;
updateTime = 0;
numLoops = 0;
timeElapsed = 0;