fix bug in how render/update time is tracked
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@ -218,6 +218,8 @@ namespace Blarg.GameFramework
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numUpdates = 0;
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numUpdates = 0;
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numRenders = 0;
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numRenders = 0;
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renderTime = 0;
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updateTime = 0;
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numLoops = 0;
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numLoops = 0;
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timeElapsed = 0;
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timeElapsed = 0;
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