i knew there was a reason i didn't have these overloads originally...
This commit is contained in:
parent
2c027e0ced
commit
5a8217f9e3
|
@ -24,12 +24,6 @@ namespace Blarg.GameFramework
|
||||||
get { return Math.Abs(Max.Z - Min.Z); }
|
get { return Math.Abs(Max.Z - Min.Z); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public BoundingBox(BoundingBox other)
|
|
||||||
{
|
|
||||||
Min = other.Min;
|
|
||||||
Max = other.Max;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BoundingBox(Vector3 min, Vector3 max)
|
public BoundingBox(Vector3 min, Vector3 max)
|
||||||
: this(ref min, ref max)
|
: this(ref min, ref max)
|
||||||
{
|
{
|
||||||
|
|
|
@ -9,12 +9,6 @@ namespace Blarg.GameFramework
|
||||||
public Vector3 Center;
|
public Vector3 Center;
|
||||||
public float Radius;
|
public float Radius;
|
||||||
|
|
||||||
public BoundingSphere(BoundingSphere other)
|
|
||||||
{
|
|
||||||
Center = other.Center;
|
|
||||||
Radius = other.Radius;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BoundingSphere(Vector3 center, float radius)
|
public BoundingSphere(Vector3 center, float radius)
|
||||||
: this(ref center, radius)
|
: this(ref center, radius)
|
||||||
{
|
{
|
||||||
|
|
|
@ -107,7 +107,7 @@ namespace Blarg.GameFramework.TileMap.Meshes
|
||||||
|
|
||||||
SetupFaceVertices(numVertices, topTexture, bottomTexture, frontTexture, backTexture, leftTexture, rightTexture);
|
SetupFaceVertices(numVertices, topTexture, bottomTexture, frontTexture, backTexture, leftTexture, rightTexture);
|
||||||
SetupCollisionVertices();
|
SetupCollisionVertices();
|
||||||
_bounds = new BoundingBox(UNIT_BOUNDS);
|
_bounds = UNIT_BOUNDS;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool HasFace(byte side)
|
public bool HasFace(byte side)
|
||||||
|
|
Reference in a new issue