diff --git a/Blarg.GameFramework/Math/BoundingBox.cs b/Blarg.GameFramework/Math/BoundingBox.cs index 120ab9a..797799d 100644 --- a/Blarg.GameFramework/Math/BoundingBox.cs +++ b/Blarg.GameFramework/Math/BoundingBox.cs @@ -24,12 +24,6 @@ namespace Blarg.GameFramework get { return Math.Abs(Max.Z - Min.Z); } } - public BoundingBox(BoundingBox other) - { - Min = other.Min; - Max = other.Max; - } - public BoundingBox(Vector3 min, Vector3 max) : this(ref min, ref max) { diff --git a/Blarg.GameFramework/Math/BoundingSphere.cs b/Blarg.GameFramework/Math/BoundingSphere.cs index 8b5b23b..625adee 100644 --- a/Blarg.GameFramework/Math/BoundingSphere.cs +++ b/Blarg.GameFramework/Math/BoundingSphere.cs @@ -9,12 +9,6 @@ namespace Blarg.GameFramework public Vector3 Center; public float Radius; - public BoundingSphere(BoundingSphere other) - { - Center = other.Center; - Radius = other.Radius; - } - public BoundingSphere(Vector3 center, float radius) : this(ref center, radius) { diff --git a/Blarg.GameFramework/TileMap/Meshes/CubeTileMesh.cs b/Blarg.GameFramework/TileMap/Meshes/CubeTileMesh.cs index f626867..094b79e 100644 --- a/Blarg.GameFramework/TileMap/Meshes/CubeTileMesh.cs +++ b/Blarg.GameFramework/TileMap/Meshes/CubeTileMesh.cs @@ -107,7 +107,7 @@ namespace Blarg.GameFramework.TileMap.Meshes SetupFaceVertices(numVertices, topTexture, bottomTexture, frontTexture, backTexture, leftTexture, rightTexture); SetupCollisionVertices(); - _bounds = new BoundingBox(UNIT_BOUNDS); + _bounds = UNIT_BOUNDS; } public bool HasFace(byte side)