add tilemap POJO for json serialization/deserialization
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@ -219,6 +219,7 @@
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<Compile Include="Graphics\Atlas\Json\JsonTextureAtlasTile.cs" />
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<Compile Include="Graphics\Atlas\Json\JsonTextureAtlasTile.cs" />
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<Compile Include="Graphics\Atlas\Json\TextureAtlasLoader.cs" />
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<Compile Include="Graphics\Atlas\Json\TextureAtlasLoader.cs" />
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<Compile Include="TileMap\TileDataSerializer.cs" />
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<Compile Include="TileMap\TileDataSerializer.cs" />
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<Compile Include="TileMap\Json\JsonTileMap.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<ItemGroup>
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<ItemGroup>
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18
Blarg.GameFramework/TileMap/Json/JsonTileMap.cs
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18
Blarg.GameFramework/TileMap/Json/JsonTileMap.cs
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using System;
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using System.Collections.Generic;
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namespace Blarg.GameFramework.TileMap.Json
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{
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public class JsonTileMap
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{
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public int ChunkWidth;
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public int ChunkHeight;
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public int ChunkDepth;
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public int WidthInChunks;
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public int HeightInChunks;
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public int DepthInChunks;
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public string LightingMode;
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public List<string> Chunks;
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}
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}
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