add tilemap POJO for json serialization/deserialization

This commit is contained in:
Gered 2013-08-28 23:57:26 -04:00
parent 7638eac510
commit 47933222cd
2 changed files with 19 additions and 0 deletions

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@ -219,6 +219,7 @@
<Compile Include="Graphics\Atlas\Json\JsonTextureAtlasTile.cs" />
<Compile Include="Graphics\Atlas\Json\TextureAtlasLoader.cs" />
<Compile Include="TileMap\TileDataSerializer.cs" />
<Compile Include="TileMap\Json\JsonTileMap.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<ItemGroup>

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
namespace Blarg.GameFramework.TileMap.Json
{
public class JsonTileMap
{
public int ChunkWidth;
public int ChunkHeight;
public int ChunkDepth;
public int WidthInChunks;
public int HeightInChunks;
public int DepthInChunks;
public string LightingMode;
public List<string> Chunks;
}
}