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BWMirror-Generator/generated/bwapi/Forceset.java

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package bwapi;
import bwapi.*;
import java.util.Map;
import java.util.HashMap;
import java.util.Collection;
import java.util.List;
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/**
A container that holds a group of Forces. See also BWAPI::Force
*/
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public class Forceset {
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/**
Retrieves the set of players that belong to this Force. Returns A Playerset object containing the players that are part of this Force. Example usage: // Get the enemy force, but make sure we have an enemy BWAPI::Force myEnemyForce = BWAPI::Broodwar->enemy() ? BWAPI::Broodwar->enemy()->getForce() : nullptr; if ( myEnemyForce != nullptr ) { Broodwar << "The allies of my enemy are..." << std::endl; for ( auto i = myEnemyForce.begin(); i != myEnemyForce.end(); ++i ) Broodwar << " - " << i->getName() << std::endl; }
*/
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public List<Player> getPlayers() {
return getPlayers_native(pointer);
}
private static Map<Long, Forceset> instances = new HashMap<Long, Forceset>();
private Forceset(long pointer) {
this.pointer = pointer;
}
private static Forceset get(long pointer) {
if (pointer == 0 ) {
return null;
}
Forceset instance = instances.get(pointer);
if (instance == null ) {
instance = new Forceset(pointer);
instances.put(pointer, instance);
}
return instance;
}
private long pointer;
private native List<Player> getPlayers_native(long pointer);
}