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BWMirror-Generator/bwapi4-includes/BWAPI/Client/PlayerImpl.h

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#pragma once
#include <BWAPI.h>
#include "PlayerData.h"
#include <string>
#include <BWAPI/Unitset.h>
namespace BWAPI
{
class ForceInterface;
typedef ForceInterface *Force;
class PlayerImpl : public PlayerInterface
{
private:
int id;
public:
PlayerData* self;
Unitset units;
void clear();
PlayerImpl(int id);
virtual int getID() const override;
virtual std::string getName() const override;
virtual const Unitset &getUnits() const override;
virtual Race getRace() const override;
virtual PlayerType getType() const override;
virtual Force getForce() const override;
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virtual bool isAlly(const Player player) const override;
virtual bool isEnemy(const Player player) const override;
virtual bool isNeutral() const override;
virtual TilePosition getStartLocation() const override;
virtual bool isVictorious() const override;
virtual bool isDefeated() const override;
virtual bool leftGame() const override;
virtual int minerals() const override;
virtual int gas() const override;
virtual int gatheredMinerals() const override;
virtual int gatheredGas() const override;
virtual int repairedMinerals() const override;
virtual int repairedGas() const override;
virtual int refundedMinerals() const override;
virtual int refundedGas() const override;
virtual int spentMinerals() const override;
virtual int spentGas() const override;
virtual int supplyTotal(Race race = Races::None) const override;
virtual int supplyUsed(Race race = Races::None) const override;
virtual int allUnitCount(UnitType unit) const override;
virtual int visibleUnitCount(UnitType unit) const override;
virtual int completedUnitCount(UnitType unit) const override;
virtual int deadUnitCount(UnitType unit) const override;
virtual int killedUnitCount(UnitType unit) const override;
virtual int getUpgradeLevel(UpgradeType upgrade) const override;
virtual bool hasResearched(TechType tech) const override;
virtual bool isResearching(TechType tech) const override;
virtual bool isUpgrading(UpgradeType upgrade) const override;
virtual BWAPI::Color getColor() const override;
virtual int getUnitScore() const override;
virtual int getKillScore() const override;
virtual int getBuildingScore() const override;
virtual int getRazingScore() const override;
virtual int getCustomScore() const override;
virtual bool isObserver() const override;
virtual int getMaxUpgradeLevel(UpgradeType upgrade) const override;
virtual bool isResearchAvailable(TechType tech) const override;
virtual bool isUnitAvailable(UnitType unit) const override;
};
};