76 lines
2.8 KiB
C
76 lines
2.8 KiB
C
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#pragma once
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#include <BWAPI.h>
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#include "PlayerData.h"
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#include <string>
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#include <BWAPI/Unitset.h>
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namespace BWAPI
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{
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class ForceInterface;
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typedef ForceInterface *Force;
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class PlayerImpl : public PlayerInterface
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{
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private:
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int id;
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public:
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PlayerData* self;
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Unitset units;
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void clear();
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PlayerImpl(int id);
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virtual int getID() const override;
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virtual std::string getName() const override;
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virtual const Unitset &getUnits() const override;
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virtual Race getRace() const override;
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virtual PlayerType getType() const override;
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virtual Force getForce() const override;
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virtual bool isAlly(Player player) const override;
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virtual bool isEnemy(Player player) const override;
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virtual bool isNeutral() const override;
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virtual TilePosition getStartLocation() const override;
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virtual bool isVictorious() const override;
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virtual bool isDefeated() const override;
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virtual bool leftGame() const override;
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virtual int minerals() const override;
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virtual int gas() const override;
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virtual int gatheredMinerals() const override;
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virtual int gatheredGas() const override;
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virtual int repairedMinerals() const override;
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virtual int repairedGas() const override;
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virtual int refundedMinerals() const override;
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virtual int refundedGas() const override;
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virtual int spentMinerals() const override;
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virtual int spentGas() const override;
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virtual int supplyTotal(Race race = Races::None) const override;
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virtual int supplyUsed(Race race = Races::None) const override;
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virtual int allUnitCount(UnitType unit) const override;
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virtual int visibleUnitCount(UnitType unit) const override;
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virtual int completedUnitCount(UnitType unit) const override;
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virtual int deadUnitCount(UnitType unit) const override;
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virtual int killedUnitCount(UnitType unit) const override;
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virtual int getUpgradeLevel(UpgradeType upgrade) const override;
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virtual bool hasResearched(TechType tech) const override;
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virtual bool isResearching(TechType tech) const override;
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virtual bool isUpgrading(UpgradeType upgrade) const override;
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virtual BWAPI::Color getColor() const override;
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virtual int getUnitScore() const override;
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virtual int getKillScore() const override;
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virtual int getBuildingScore() const override;
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virtual int getRazingScore() const override;
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virtual int getCustomScore() const override;
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virtual bool isObserver() const override;
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virtual int getMaxUpgradeLevel(UpgradeType upgrade) const override;
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virtual bool isResearchAvailable(TechType tech) const override;
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virtual bool isUnitAvailable(UnitType unit) const override;
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};
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};
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