59 lines
1.3 KiB
Java
59 lines
1.3 KiB
Java
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package bwapi4;
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import bwapi4.*;
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import java.util.Map;
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import java.util.HashMap;
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import java.util.Collection;
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import java.util.List;
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public class Playerset {
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public List<Unit> getUnits() {
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return getUnits_native(pointer);
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}
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public void setAlliance(boolean allies) {
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setAlliance_native(pointer, allies);
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}
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public void setAlliance() {
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setAlliance_native(pointer);
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}
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public void setAlliance(boolean allies, boolean alliedVictory) {
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setAlliance_native(pointer, allies, alliedVictory);
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}
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private static Map<Long, Playerset> instances = new HashMap<Long, Playerset>();
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private Playerset(long pointer) {
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this.pointer = pointer;
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}
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private static Playerset get(long pointer) {
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if (pointer == 0 ) {
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return null;
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}
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Playerset instance = instances.get(pointer);
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if (instance == null ) {
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instance = new Playerset(pointer);
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instances.put(pointer, instance);
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}
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return instance;
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}
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private long pointer;
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private native List<Unit> getUnits_native(long pointer);
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private native void setAlliance_native(long pointer, boolean allies);
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private native void setAlliance_native(long pointer);
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private native void setAlliance_native(long pointer, boolean allies, boolean alliedVictory);
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}
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