Commit graph

  • 36cbb6f821
    Update README.md master Gered 2023-07-11 19:00:11 -0400
  • cc7da2b612 track simple resource gain/loss stats Gered 2016-04-06 16:38:29 -0400
  • 418d9c67e2 fix kill count tracking in encounter end detection Gered 2016-04-06 16:37:52 -0400
  • 5087460cca fix entity alive time calculation to account for resurrections better Gered 2016-04-06 16:35:43 -0400
  • 30b193b463 some protection against adding "nil" entities Gered 2016-04-06 14:44:06 -0400
  • 51ae63a262 track resurrections Gered 2016-04-06 14:04:57 -0400
  • 11d59e8fca add list of known resurrection skill names Gered 2016-04-05 21:53:30 -0400
  • 9f27e3c90a set up some default values to avoid math errors ... properly not needed Gered 2016-04-05 19:56:47 -0400
  • 761051c132 add missing calls to touch-entity to properly initialize new entities Gered 2016-04-05 19:56:13 -0400
  • c9336bff76 calculate encounter-wide and per-entity healing stats Gered 2016-04-05 19:16:11 -0400
  • 2832cecd9e begin adding healing event handling Gered 2016-04-05 18:51:04 -0400
  • 7eddf36e16 cleanup some unused keys Gered 2016-04-05 18:40:35 -0400
  • 5add1f9c43 begin tracking basic skill use by time and target Gered 2016-04-05 17:21:44 -0400
  • 2492919f9e calculate encounter-wide damage stats sorted by damage in/out Gered 2016-04-05 16:57:59 -0400
  • fcaf4cc87a add lookup of all enemy entity names that can possibly be encountered Gered 2016-04-05 16:44:21 -0400
  • c2835fb266 begin reworking how damage stats are kept Gered 2016-04-05 15:52:43 -0400
  • 82795d9e5a move old encounter "trigger-on-x?" flags under a :triggers key Gered 2016-03-09 13:20:24 -0500
  • 8d84b9f2d5 remove defined encounter "must-kill-count" setting. update schemas Gered 2016-03-09 13:13:54 -0500
  • 3f04f612d8 add naxxramas defined encounters (need to be tested/verified) Gered 2016-03-09 12:50:44 -0500
  • cdf2cf31f5 add AQ20/40 defined encounters (needs to be tested/verified) Gered 2016-03-08 19:14:10 -0500
  • c1445d01b3 update High Priest Thekal trigger entities Gered 2016-03-08 18:26:38 -0500
  • 331b4a0134 add "tools" namespace, for handy development functions/code Gered 2016-03-08 18:21:06 -0500
  • 10c1fa60cf update defined encounters list (add ZG, BWL, world bosses) Gered 2016-03-08 18:19:59 -0500
  • 228c3cf62e allow for entities to be listed in an encounter with no kill requirement Gered 2016-03-08 16:53:41 -0500
  • 11f2e70f0d add a "cannot-trigger?" encounter entity setting Gered 2016-03-08 16:52:17 -0500
  • c48a184ac7 oops Gered 2016-03-08 13:06:43 -0500
  • 71b94e6e4b add handling of unknown combat events instead of just silently ignoring Gered 2016-03-08 13:04:28 -0500
  • 08b4ac32d7 add missing regex matcher for another skill absorb event variation Gered 2016-03-08 12:51:41 -0500
  • 9fddfbba2e add missing matchers Gered 2016-03-06 17:46:15 -0500
  • b18176b85e add lua addon from old sources Gered 2016-03-06 17:42:18 -0500
  • 9068d39139 function name changes (readability) and more commenting Gered 2016-03-03 19:21:26 -0500
  • b68fbb55db kind of a useless function now Gered 2016-03-03 19:20:48 -0500
  • 86986b553f some minor cleanups and a bit more commenting (incl. edge-case notes) Gered 2016-03-03 19:20:31 -0500
  • 26a42a8d4b update a bunch of function doc comments to reflect argument type changes Gered 2016-03-03 19:19:54 -0500
  • 68a291cbd6 update lots of functions to take just the encounter being processed Gered 2016-03-03 19:17:40 -0500
  • 1021b4abc4 fill out more of the Encounter schema definition Gered 2016-03-03 19:11:07 -0500
  • 0150a890f3 add DefinedEncounter schema, and update function type ann's which use it Gered 2016-03-03 17:20:11 -0500
  • bce419d411 add some function doc comments Gered 2016-02-28 17:33:03 -0500
  • ef5a4b32fc dunno why that function was even there since all it did was pass-through Gered 2016-02-28 17:25:32 -0500
  • 4fb63f930e use schema with all event handler functions too Gered 2016-02-28 17:24:15 -0500
  • a22e28f4b0 more little cleanups Gered 2016-02-28 16:48:28 -0500
  • cee04ee347 some minor cleanups, argument renaming for clarity, etc Gered 2016-02-28 15:31:26 -0500
  • 2ab1aaffe0 this wasn't supposed to be here Gered 2016-02-28 15:14:59 -0500
  • 5d3f95ad77 add humane-test-output to dev profile Gered 2016-02-28 15:14:44 -0500
  • 59fc48fced more "not really necessary but i'm doing it anyway" namespace re-org Gered 2016-02-28 15:10:03 -0500
  • 0c421165fb split up old encounters namespace more fine-grained namespaces Gered 2016-02-28 15:04:09 -0500
  • 0af2cadd06 switch most of the rest of the functions to schema's defn Gered 2016-02-27 23:01:30 -0500
  • c5b70844e9 add some basic schemas and integrate into the main parser functions Gered 2016-02-27 22:17:15 -0500
  • bca76d7c16 always specify hit-type and damage-type when relevant Gered 2016-02-27 22:14:03 -0500
  • 4bdcb041f8 add Schema to core module Gered 2016-02-27 18:33:48 -0500
  • a82318b425 rename "type" to "aura-type" for aura gained events Gered 2016-02-27 18:24:15 -0500
  • 041cca7f33 add missing matchers/tests for another type of immune event Gered 2016-02-27 18:22:42 -0500
  • ea795f0d34 add parser code from old test project sources Gered 2016-02-27 16:14:16 -0500
  • 0fa64f5ab7 clean up initial projects, add basic arg parsing to cli module Gered 2016-02-26 18:34:30 -0500
  • 12eec6c30e initial commit - basic new project structure only Gered 2016-02-26 16:41:21 -0500