fix kill count tracking in encounter end detection
previous method was including entity resurrections in it's kill count tracking which was incorrect and really ended up being a function to see if the given entity was currently alive or not... not useful for encounter end detection at all based on how we define the rules for them
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@ -144,6 +144,9 @@
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(finalize-entities))))
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(s/defn count-currently-dead :- s/Num
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"returns the number of dead entities by the given name. this takes into account any
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resurrections that the entity may have received after prior deaths to attempt to
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determine the current proper entity state (alive or dead)"
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[encounter :- Encounter
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entity-name :- s/Str]
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(if-let [entity (get-in encounter [:entities entity-name])]
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@ -152,6 +155,14 @@
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(- num-deaths num-resurrects))
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0))
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(s/defn count-deaths :- s/Num
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"returns the number of times the given entity died during the encounter."
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[encounter :- Encounter
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entity-name :- s/Str]
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(if-let [entity (get-in encounter [:entities entity-name])]
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(count (:deaths entity))
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0))
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;; damage
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(s/defn update-damage-averages :- DamageStatistics
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@ -4,7 +4,7 @@
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(:require
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[clojure.tools.logging :refer [info warn error]]
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[schema.core :as s]
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[vwowrla.core.encounters.analysis :refer [count-currently-dead get-entity-last-activity]])
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[vwowrla.core.encounters.analysis :refer [count-deaths get-entity-last-activity]])
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(:use
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vwowrla.core.encounters.core
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vwowrla.core.schemas
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@ -114,7 +114,7 @@
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; if there is no entity count specified then there is no specific
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; kill requirement of this entity for the encounter to end
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(if-not (nil? count)
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(let [count-dead (count-currently-dead encounter entity-name)]
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(let [count-dead (count-deaths encounter entity-name)]
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(>= count-dead count))
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true))
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trigger-entites)
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