# Tiles³ Framework: Basic Example A basic working example application of the "Tiles³ Framework" in action. This just show cases a complete but very, very simple application that makes use of: * [libGDX](http://libgdx.badlogicgames.com/) * [gdx-toolbox](https://github.com/gered/gdx-toolbox) * [gdx-tilemap3d](https://github.com/gered/gdx-tilemap3d) * Basic custom entity/event system and gameplay handling code. This basic example is nothing more then a boring walk-around demo. Nothing too exciting as you would expect from something called a "basic example." ![Screenshot 2](screenshot.png) ## What is the "Tiles³ Framework"? This is what I'm calling my own custom "framework" (and I'm using the word loosely here) for building 3D tile-based top-down real-time action games. This framework is built upon libGDX and my own libraries gdx-toolbox and gdx-tilemap3d and builds on the entity and event system in those with a bunch of pre-built subsystems somewhat suitable for building games. **This is NOT intended to be a generic game engine / library.** Rather, it is just my common game template (for these specific types of games) which I'm giving a name and putting up for anyone else to use. You will _very likely_ want to heavily customize this, assuming it even meets your needs at all! ## Running You will need Gradle. Clone the repository and then from a terminal: $ gradle desktop:run And it should download the project dependencies, build and then run. ## TODO [[Write something here briefly explaining the project and code structure]] ## License Distributed under the the MIT License. See LICENSE for more details.