44 lines
1.6 KiB
Markdown
44 lines
1.6 KiB
Markdown
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# Tiles³ Framework: Basic Example
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A basic working example application of the "Tiles³ Framework" in action. This just
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show cases a complete but very, very simple application that makes use of:
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* [libGDX](http://libgdx.badlogicgames.com/)
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* [gdx-toolbox](https://github.com/gered/gdx-toolbox)
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* [gdx-tilemap3d](https://github.com/gered/gdx-tilemap3d)
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* Basic custom entity/event system and gameplay handling code.
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This basic example is nothing more then a boring walk-around demo. Nothing too
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exciting as you would expect from something called a "basic example."
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![Screenshot 2](screenshot.png)
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## What is the "Tiles³ Framework"?
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This is what I'm calling my own custom "framework" (and I'm using the word loosely here)
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for building 3D tile-based top-down real-time action games. This framework is built upon
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libGDX and my own libraries gdx-toolbox and gdx-tilemap3d and builds on the entity and
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event system in those with a bunch of pre-built subsystems somewhat suitable for building
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games.
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**This is NOT intended to be a generic game engine / library.** Rather, it is just my
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common game template (for these specific types of games) which I'm giving a name
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and putting up for anyone else to use. You will _very likely_ want to heavily
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customize this, assuming it even meets your needs at all!
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## Running
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You will need Gradle. Clone the repository and then from a terminal:
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$ gradle desktop:run
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And it should download the project dependencies, build and then run.
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## TODO
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[[Write something here briefly explaining the project and code structure]]
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## License
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Distributed under the the MIT License. See LICENSE for more details.
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