SDL for Wii (Note: Originally a fork of https://github.com/dborth/sdl-wii)
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Gered ff724a67a4 add SDL_USE240P flag, and some better video mode config behaviour
this new SDL_USE240P flag must be provided to SDL_SetVideoMode if
the application wants to use a 240p TV video mode _AND_ only is used
if the video mode being set with SDL_SetVideoMode is 320x240. otherwise
libogc's VIDEO_GetPreferredMode is used which will result in either
480i or 480p

also borrowed some of the logic from VIDEO_GetPreferredMode to set an
equivalent video mode to 240p for PAL regions
2016-10-30 15:23:27 -04:00
SDL add SDL_USE240P flag, and some better video mode config behaviour 2016-10-30 15:23:27 -04:00
SDL_gfx ensure that build succeeds, even if $(DEVKITPPC)/bin is not on PATH 2016-10-24 18:05:13 -04:00
SDL_image ensure that build succeeds, even if $(DEVKITPPC)/bin is not on PATH 2016-10-24 18:05:13 -04:00
SDL_mixer ensure that build succeeds, even if $(DEVKITPPC)/bin is not on PATH 2016-10-24 18:05:13 -04:00
SDL_net ensure that build succeeds, even if $(DEVKITPPC)/bin is not on PATH 2016-10-24 18:05:13 -04:00
SDL_ttf ensure that build succeeds, even if $(DEVKITPPC)/bin is not on PATH 2016-10-24 18:05:13 -04:00
smpeg fix sound, fix compiling on r22 2010-06-24 18:07:10 +00:00
.gitignore add gitignore 2016-10-24 21:08:06 -04:00
Makefile reorder makefile for dependencies 2009-11-27 09:19:17 +00:00
readme.txt rewrite video system to use GX 2009-04-28 21:34:53 +00:00

Port of SDL for the Nintendo Wii
http://code.google.com/p/sdl-wii/

This port uses the devKitPro toolchain, available from:
http://www.devkitpro.org

Credits

Original GameCube port						www.devkitpro.org
Ported to Wii								Mindcry (http://mindcry.cpl.de/wii/)
Many fixes (threading, audio, etc)			Yohanes Nugroho (http://tinyhack.com)
Renamed to Wii, update to SDL SVN			David Hudson (http://cs-sdl.sourceforge.net)
Audio + Video (using GX) systems rewrite	Tantric