1308 lines
35 KiB
C
1308 lines
35 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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/* Not yet in the mingw32 cross-compile headers */
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#ifndef CDS_FULLSCREEN
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#define CDS_FULLSCREEN 4
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#endif
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#include "SDL_syswm.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_sysevents.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_dibvideo.h"
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#include "../wincommon/SDL_syswm_c.h"
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#include "../wincommon/SDL_sysmouse_c.h"
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#include "SDL_dibevents_c.h"
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#include "../wincommon/SDL_wingl_c.h"
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#ifdef _WIN32_WCE
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#ifndef DM_DISPLAYORIENTATION
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#define DM_DISPLAYORIENTATION 0x00800000L
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#endif
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#ifndef DM_DISPLAYQUERYORIENTATION
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#define DM_DISPLAYQUERYORIENTATION 0x01000000L
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#endif
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#ifndef DMDO_0
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#define DMDO_0 0
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#endif
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#ifndef DMDO_90
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#define DMDO_90 1
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#endif
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#ifndef DMDO_180
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#define DMDO_180 2
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#endif
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#ifndef DMDO_270
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#define DMDO_270 4
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#endif
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#define NO_GETDIBITS
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#define NO_GAMMA_SUPPORT
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#if _WIN32_WCE < 420
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#define NO_CHANGEDISPLAYSETTINGS
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#else
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#define ChangeDisplaySettings(lpDevMode, dwFlags) ChangeDisplaySettingsEx(NULL, (lpDevMode), 0, (dwFlags), 0)
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#endif
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#endif
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#ifndef WS_MAXIMIZE
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#define WS_MAXIMIZE 0
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#endif
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#ifndef WS_THICKFRAME
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#define WS_THICKFRAME 0
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#endif
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#ifndef SWP_NOCOPYBITS
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#define SWP_NOCOPYBITS 0
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#endif
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#ifndef PC_NOCOLLAPSE
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#define PC_NOCOLLAPSE 0
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#endif
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#ifdef _WIN32_WCE
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// defined and used in SDL_sysevents.c
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extern HINSTANCE aygshell;
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#endif
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/* Initialization/Query functions */
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static int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat);
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static SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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static int DIB_SetColors(_THIS, int firstcolor, int ncolors,
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SDL_Color *colors);
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static void DIB_CheckGamma(_THIS);
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void DIB_SwapGamma(_THIS);
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void DIB_QuitGamma(_THIS);
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int DIB_SetGammaRamp(_THIS, Uint16 *ramp);
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int DIB_GetGammaRamp(_THIS, Uint16 *ramp);
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static void DIB_VideoQuit(_THIS);
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/* Hardware surface functions */
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static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface);
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static int DIB_LockHWSurface(_THIS, SDL_Surface *surface);
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static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface);
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/* Windows message handling functions */
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static void DIB_GrabStaticColors(HWND window);
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static void DIB_ReleaseStaticColors(HWND window);
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static void DIB_Activate(_THIS, BOOL active, BOOL minimized);
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static void DIB_RealizePalette(_THIS);
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static void DIB_PaletteChanged(_THIS, HWND window);
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static void DIB_WinPAINT(_THIS, HDC hdc);
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/* helper fn */
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static int DIB_SussScreenDepth();
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/* DIB driver bootstrap functions */
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static int DIB_Available(void)
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{
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return(1);
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}
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static void DIB_DeleteDevice(SDL_VideoDevice *device)
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{
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if ( device ) {
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if ( device->hidden ) {
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SDL_free(device->hidden);
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}
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if ( device->gl_data ) {
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SDL_free(device->gl_data);
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}
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SDL_free(device);
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}
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}
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static SDL_VideoDevice *DIB_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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if ( device ) {
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SDL_memset(device, 0, (sizeof *device));
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device->hidden = (struct SDL_PrivateVideoData *)
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SDL_malloc((sizeof *device->hidden));
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device->gl_data = (struct SDL_PrivateGLData *)
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SDL_malloc((sizeof *device->gl_data));
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}
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if ( (device == NULL) || (device->hidden == NULL) ||
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(device->gl_data == NULL) ) {
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SDL_OutOfMemory();
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DIB_DeleteDevice(device);
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return(NULL);
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}
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
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/* Set the function pointers */
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device->VideoInit = DIB_VideoInit;
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device->ListModes = DIB_ListModes;
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device->SetVideoMode = DIB_SetVideoMode;
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device->UpdateMouse = WIN_UpdateMouse;
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device->SetColors = DIB_SetColors;
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device->UpdateRects = NULL;
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device->VideoQuit = DIB_VideoQuit;
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device->AllocHWSurface = DIB_AllocHWSurface;
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device->CheckHWBlit = NULL;
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device->FillHWRect = NULL;
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device->SetHWColorKey = NULL;
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device->SetHWAlpha = NULL;
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device->LockHWSurface = DIB_LockHWSurface;
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device->UnlockHWSurface = DIB_UnlockHWSurface;
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device->FlipHWSurface = NULL;
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device->FreeHWSurface = DIB_FreeHWSurface;
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device->SetGammaRamp = DIB_SetGammaRamp;
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device->GetGammaRamp = DIB_GetGammaRamp;
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#if SDL_VIDEO_OPENGL
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device->GL_LoadLibrary = WIN_GL_LoadLibrary;
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device->GL_GetProcAddress = WIN_GL_GetProcAddress;
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device->GL_GetAttribute = WIN_GL_GetAttribute;
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device->GL_MakeCurrent = WIN_GL_MakeCurrent;
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device->GL_SwapBuffers = WIN_GL_SwapBuffers;
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#endif
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device->SetCaption = WIN_SetWMCaption;
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device->SetIcon = WIN_SetWMIcon;
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device->IconifyWindow = WIN_IconifyWindow;
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device->GrabInput = WIN_GrabInput;
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device->GetWMInfo = WIN_GetWMInfo;
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device->FreeWMCursor = WIN_FreeWMCursor;
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device->CreateWMCursor = WIN_CreateWMCursor;
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device->ShowWMCursor = WIN_ShowWMCursor;
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device->WarpWMCursor = WIN_WarpWMCursor;
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device->CheckMouseMode = WIN_CheckMouseMode;
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device->InitOSKeymap = DIB_InitOSKeymap;
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device->PumpEvents = DIB_PumpEvents;
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/* Set up the windows message handling functions */
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WIN_Activate = DIB_Activate;
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WIN_RealizePalette = DIB_RealizePalette;
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WIN_PaletteChanged = DIB_PaletteChanged;
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WIN_WinPAINT = DIB_WinPAINT;
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HandleMessage = DIB_HandleMessage;
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device->free = DIB_DeleteDevice;
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/* We're finally ready */
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return device;
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}
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VideoBootStrap WINDIB_bootstrap = {
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"windib", "Win95/98/NT/2000/CE GDI",
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DIB_Available, DIB_CreateDevice
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};
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static int cmpmodes(const void *va, const void *vb)
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{
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SDL_Rect *a = *(SDL_Rect **)va;
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SDL_Rect *b = *(SDL_Rect **)vb;
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if ( a->w == b->w )
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return b->h - a->h;
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else
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return b->w - a->w;
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}
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static int DIB_AddMode(_THIS, int bpp, int w, int h)
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{
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SDL_Rect *mode;
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int i, index;
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int next_mode;
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/* Check to see if we already have this mode */
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if ( bpp < 8 || bpp > 32 ) { /* Not supported */
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return(0);
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}
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index = ((bpp+7)/8)-1;
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for ( i=0; i<SDL_nummodes[index]; ++i ) {
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mode = SDL_modelist[index][i];
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if ( (mode->w == w) && (mode->h == h) ) {
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return(0);
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}
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}
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/* Set up the new video mode rectangle */
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mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
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if ( mode == NULL ) {
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SDL_OutOfMemory();
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return(-1);
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}
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mode->x = 0;
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mode->y = 0;
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mode->w = w;
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mode->h = h;
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/* Allocate the new list of modes, and fill in the new mode */
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next_mode = SDL_nummodes[index];
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SDL_modelist[index] = (SDL_Rect **)
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SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
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if ( SDL_modelist[index] == NULL ) {
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SDL_OutOfMemory();
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SDL_nummodes[index] = 0;
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SDL_free(mode);
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return(-1);
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}
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SDL_modelist[index][next_mode] = mode;
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SDL_modelist[index][next_mode+1] = NULL;
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SDL_nummodes[index]++;
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return(0);
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}
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static void DIB_CreatePalette(_THIS, int bpp)
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{
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/* RJR: March 28, 2000
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moved palette creation here from "DIB_VideoInit" */
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LOGPALETTE *palette;
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HDC hdc;
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int ncolors;
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ncolors = (1 << bpp);
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palette = (LOGPALETTE *)SDL_malloc(sizeof(*palette)+
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ncolors*sizeof(PALETTEENTRY));
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palette->palVersion = 0x300;
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palette->palNumEntries = ncolors;
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hdc = GetDC(SDL_Window);
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GetSystemPaletteEntries(hdc, 0, ncolors, palette->palPalEntry);
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ReleaseDC(SDL_Window, hdc);
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screen_pal = CreatePalette(palette);
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screen_logpal = palette;
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}
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int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat)
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{
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const char *env = NULL;
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#ifndef NO_CHANGEDISPLAYSETTINGS
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int i;
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DEVMODE settings;
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#endif
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/* Create the window */
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if ( DIB_CreateWindow(this) < 0 ) {
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return(-1);
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}
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#if !SDL_AUDIO_DISABLED
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DX5_SoundFocus(SDL_Window);
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#endif
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/* Determine the screen depth */
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vformat->BitsPerPixel = DIB_SussScreenDepth();
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switch (vformat->BitsPerPixel) {
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case 15:
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vformat->Rmask = 0x00007c00;
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vformat->Gmask = 0x000003e0;
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vformat->Bmask = 0x0000001f;
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vformat->BitsPerPixel = 16;
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break;
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case 16:
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vformat->Rmask = 0x0000f800;
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vformat->Gmask = 0x000007e0;
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vformat->Bmask = 0x0000001f;
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break;
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case 24:
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case 32:
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/* GDI defined as 8-8-8 */
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vformat->Rmask = 0x00ff0000;
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vformat->Gmask = 0x0000ff00;
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vformat->Bmask = 0x000000ff;
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break;
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default:
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break;
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}
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/* See if gamma is supported on this screen */
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DIB_CheckGamma(this);
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#ifndef NO_CHANGEDISPLAYSETTINGS
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settings.dmSize = sizeof(DEVMODE);
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settings.dmDriverExtra = 0;
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#ifdef _WIN32_WCE
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settings.dmFields = DM_DISPLAYQUERYORIENTATION;
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this->hidden->supportRotation = ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL;
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#endif
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/* Query for the desktop resolution */
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EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);
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this->info.current_w = SDL_desktop_mode.dmPelsWidth;
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this->info.current_h = SDL_desktop_mode.dmPelsHeight;
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/* Query for the list of available video modes */
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for ( i=0; EnumDisplaySettings(NULL, i, &settings); ++i ) {
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DIB_AddMode(this, settings.dmBitsPerPel,
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settings.dmPelsWidth, settings.dmPelsHeight);
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#ifdef _WIN32_WCE
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if( this->hidden->supportRotation )
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DIB_AddMode(this, settings.dmBitsPerPel,
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settings.dmPelsHeight, settings.dmPelsWidth);
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#endif
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}
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/* Sort the mode lists */
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for ( i=0; i<NUM_MODELISTS; ++i ) {
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if ( SDL_nummodes[i] > 0 ) {
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SDL_qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes);
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}
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}
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#else
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// WinCE and fullscreen mode:
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// We use only vformat->BitsPerPixel that allow SDL to
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// emulate other bpp (8, 32) and use triple buffer,
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// because SDL surface conversion is much faster than the WinCE one.
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// Although it should be tested on devices with graphics accelerator.
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DIB_AddMode(this, vformat->BitsPerPixel,
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GetDeviceCaps(GetDC(NULL), HORZRES),
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GetDeviceCaps(GetDC(NULL), VERTRES));
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#endif /* !NO_CHANGEDISPLAYSETTINGS */
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/* Grab an identity palette if we are in a palettized mode */
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if ( vformat->BitsPerPixel <= 8 ) {
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/* RJR: March 28, 2000
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moved palette creation to "DIB_CreatePalette" */
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DIB_CreatePalette(this, vformat->BitsPerPixel);
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}
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/* Fill in some window manager capabilities */
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this->info.wm_available = 1;
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#ifdef _WIN32_WCE
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this->hidden->origRotation = -1;
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#endif
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/* Allow environment override of screensaver disable. */
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env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
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if ( env ) {
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allow_screensaver = SDL_atoi(env);
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} else {
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#ifdef SDL_VIDEO_DISABLE_SCREENSAVER
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allow_screensaver = 0;
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#else
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allow_screensaver = 1;
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#endif
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}
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/* We're done! */
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return(0);
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}
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/* We support any format at any dimension */
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SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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{
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if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
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} else {
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return((SDL_Rect **)-1);
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}
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}
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/*
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Helper fn to work out which screen depth windows is currently using.
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15 bit mode is considered 555 format, 16 bit is 565.
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returns 0 for unknown mode.
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(Derived from code in sept 1999 Windows Developer Journal
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http://www.wdj.com/code/archive.html)
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*/
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static int DIB_SussScreenDepth()
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{
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#ifdef NO_GETDIBITS
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int depth;
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HDC hdc;
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hdc = GetDC(SDL_Window);
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depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
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ReleaseDC(SDL_Window, hdc);
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return(depth);
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#else
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int depth;
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int dib_size;
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LPBITMAPINFOHEADER dib_hdr;
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HDC hdc;
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HBITMAP hbm;
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/* Allocate enough space for a DIB header plus palette (for
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* 8-bit modes) or bitfields (for 16- and 32-bit modes)
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*/
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dib_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD);
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dib_hdr = (LPBITMAPINFOHEADER) SDL_malloc(dib_size);
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SDL_memset(dib_hdr, 0, dib_size);
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dib_hdr->biSize = sizeof(BITMAPINFOHEADER);
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/* Get a device-dependent bitmap that's compatible with the
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screen.
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*/
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hdc = GetDC(NULL);
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hbm = CreateCompatibleBitmap( hdc, 1, 1 );
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/* Convert the DDB to a DIB. We need to call GetDIBits twice:
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* the first call just fills in the BITMAPINFOHEADER; the
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* second fills in the bitfields or palette.
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*/
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GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
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GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
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DeleteObject(hbm);
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ReleaseDC(NULL, hdc);
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depth = 0;
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switch( dib_hdr->biBitCount )
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{
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case 8: depth = 8; break;
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case 24: depth = 24; break;
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case 32: depth = 32; break;
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case 16:
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if( dib_hdr->biCompression == BI_BITFIELDS ) {
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/* check the red mask */
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switch( ((DWORD*)((char*)dib_hdr + dib_hdr->biSize))[0] ) {
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case 0xf800: depth = 16; break; /* 565 */
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case 0x7c00: depth = 15; break; /* 555 */
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}
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}
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}
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SDL_free(dib_hdr);
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return depth;
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#endif /* NO_GETDIBITS */
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}
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/* Various screen update functions available */
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static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
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|
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SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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int width, int height, int bpp, Uint32 flags)
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{
|
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SDL_Surface *video;
|
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int prev_w, prev_h;
|
|
Uint32 prev_flags;
|
|
DWORD style;
|
|
const DWORD directstyle =
|
|
(WS_POPUP);
|
|
const DWORD windowstyle =
|
|
(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
|
|
const DWORD resizestyle =
|
|
(WS_THICKFRAME|WS_MAXIMIZEBOX);
|
|
int binfo_size;
|
|
BITMAPINFO *binfo;
|
|
HDC hdc;
|
|
RECT bounds;
|
|
int x, y;
|
|
Uint32 Rmask, Gmask, Bmask;
|
|
|
|
/*
|
|
* Special case for OpenGL windows...since the app needs to call
|
|
* SDL_SetVideoMode() in response to resize events to continue to
|
|
* function, but WGL handles the GL context details behind the scenes,
|
|
* there's no sense in tearing the context down just to rebuild it
|
|
* to what it already was...tearing it down sacrifices your GL state
|
|
* and uploaded textures. So if we're requesting the same video mode
|
|
* attributes and the width/height matches the physical window, just
|
|
* return immediately.
|
|
*/
|
|
if ( (SDL_Window != NULL) &&
|
|
(current != NULL) &&
|
|
(current->flags == flags) &&
|
|
(current->format->BitsPerPixel == bpp) &&
|
|
((flags & SDL_FULLSCREEN) == 0) ) { /* probably not safe for fs */
|
|
int curwidth, curheight;
|
|
RECT size;
|
|
|
|
/* Get the current position of our window */
|
|
GetClientRect(SDL_Window, &size);
|
|
|
|
curwidth = (size.right - size.left);
|
|
curheight = (size.bottom - size.top);
|
|
if ((width == curwidth) && (height == curheight)) {
|
|
current->w = width;
|
|
current->h = height;
|
|
return current; /* we're already good to go. */
|
|
}
|
|
}
|
|
|
|
prev_flags = current->flags;
|
|
|
|
/* Clean up any GL context that may be hanging around */
|
|
if ( current->flags & SDL_OPENGL ) {
|
|
WIN_GL_ShutDown(this);
|
|
}
|
|
SDL_resizing = 1;
|
|
|
|
/* Recalculate the bitmasks if necessary */
|
|
if ( bpp == current->format->BitsPerPixel ) {
|
|
video = current;
|
|
} else {
|
|
switch (bpp) {
|
|
case 15:
|
|
case 16:
|
|
if ( DIB_SussScreenDepth() == 15 ) {
|
|
/* 5-5-5 */
|
|
Rmask = 0x00007c00;
|
|
Gmask = 0x000003e0;
|
|
Bmask = 0x0000001f;
|
|
} else {
|
|
/* 5-6-5 */
|
|
Rmask = 0x0000f800;
|
|
Gmask = 0x000007e0;
|
|
Bmask = 0x0000001f;
|
|
}
|
|
break;
|
|
case 24:
|
|
case 32:
|
|
/* GDI defined as 8-8-8 */
|
|
Rmask = 0x00ff0000;
|
|
Gmask = 0x0000ff00;
|
|
Bmask = 0x000000ff;
|
|
break;
|
|
default:
|
|
Rmask = 0x00000000;
|
|
Gmask = 0x00000000;
|
|
Bmask = 0x00000000;
|
|
break;
|
|
}
|
|
video = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
|
0, 0, bpp, Rmask, Gmask, Bmask, 0);
|
|
if ( video == NULL ) {
|
|
SDL_OutOfMemory();
|
|
return(NULL);
|
|
}
|
|
}
|
|
|
|
/* Fill in part of the video surface */
|
|
prev_w = video->w;
|
|
prev_h = video->h;
|
|
video->flags = 0; /* Clear flags */
|
|
video->w = width;
|
|
video->h = height;
|
|
video->pitch = SDL_CalculatePitch(video);
|
|
|
|
/* Small fix for WinCE/Win32 - when activating window
|
|
SDL_VideoSurface is equal to zero, so activating code
|
|
is not called properly for fullscreen windows because
|
|
macros WINDIB_FULLSCREEN uses SDL_VideoSurface
|
|
*/
|
|
SDL_VideoSurface = video;
|
|
|
|
#if defined(_WIN32_WCE)
|
|
if ( flags & SDL_FULLSCREEN )
|
|
video->flags |= SDL_FULLSCREEN;
|
|
#endif
|
|
|
|
#ifndef NO_CHANGEDISPLAYSETTINGS
|
|
/* Set fullscreen mode if appropriate */
|
|
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
|
|
DEVMODE settings;
|
|
BOOL changed;
|
|
|
|
SDL_memset(&settings, 0, sizeof(DEVMODE));
|
|
settings.dmSize = sizeof(DEVMODE);
|
|
|
|
#ifdef _WIN32_WCE
|
|
// try to rotate screen to fit requested resolution
|
|
if( this->hidden->supportRotation )
|
|
{
|
|
DWORD rotation;
|
|
|
|
// ask current mode
|
|
settings.dmFields = DM_DISPLAYORIENTATION;
|
|
ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL);
|
|
rotation = settings.dmDisplayOrientation;
|
|
|
|
if( (width > GetDeviceCaps(GetDC(NULL), HORZRES))
|
|
&& (height < GetDeviceCaps(GetDC(NULL), VERTRES)))
|
|
{
|
|
switch( rotation )
|
|
{
|
|
case DMDO_0:
|
|
settings.dmDisplayOrientation = DMDO_90;
|
|
break;
|
|
case DMDO_270:
|
|
settings.dmDisplayOrientation = DMDO_180;
|
|
break;
|
|
}
|
|
if( settings.dmDisplayOrientation != rotation )
|
|
{
|
|
// go to landscape
|
|
this->hidden->origRotation = rotation;
|
|
ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL);
|
|
}
|
|
}
|
|
if( (width < GetDeviceCaps(GetDC(NULL), HORZRES))
|
|
&& (height > GetDeviceCaps(GetDC(NULL), VERTRES)))
|
|
{
|
|
switch( rotation )
|
|
{
|
|
case DMDO_90:
|
|
settings.dmDisplayOrientation = DMDO_0;
|
|
break;
|
|
case DMDO_180:
|
|
settings.dmDisplayOrientation = DMDO_270;
|
|
break;
|
|
}
|
|
if( settings.dmDisplayOrientation != rotation )
|
|
{
|
|
// go to portrait
|
|
this->hidden->origRotation = rotation;
|
|
ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL);
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
#ifndef _WIN32_WCE
|
|
settings.dmBitsPerPel = video->format->BitsPerPixel;
|
|
settings.dmPelsWidth = width;
|
|
settings.dmPelsHeight = height;
|
|
settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
|
|
if ( width <= (int)SDL_desktop_mode.dmPelsWidth &&
|
|
height <= (int)SDL_desktop_mode.dmPelsHeight ) {
|
|
settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
|
|
settings.dmFields |= DM_DISPLAYFREQUENCY;
|
|
}
|
|
changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
|
|
if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) {
|
|
settings.dmFields &= ~DM_DISPLAYFREQUENCY;
|
|
changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
|
|
}
|
|
#else
|
|
changed = 1;
|
|
#endif
|
|
if ( changed ) {
|
|
video->flags |= SDL_FULLSCREEN;
|
|
SDL_fullscreen_mode = settings;
|
|
}
|
|
|
|
}
|
|
#endif /* !NO_CHANGEDISPLAYSETTINGS */
|
|
|
|
/* Reset the palette and create a new one if necessary */
|
|
if ( grab_palette ) {
|
|
DIB_ReleaseStaticColors(SDL_Window);
|
|
grab_palette = FALSE;
|
|
}
|
|
if ( screen_pal != NULL ) {
|
|
/* RJR: March 28, 2000
|
|
delete identity palette if switching from a palettized mode */
|
|
DeleteObject(screen_pal);
|
|
screen_pal = NULL;
|
|
}
|
|
if ( screen_logpal != NULL ) {
|
|
SDL_free(screen_logpal);
|
|
screen_logpal = NULL;
|
|
}
|
|
|
|
if ( bpp <= 8 )
|
|
{
|
|
/* RJR: March 28, 2000
|
|
create identity palette switching to a palettized mode */
|
|
DIB_CreatePalette(this, bpp);
|
|
}
|
|
|
|
style = GetWindowLong(SDL_Window, GWL_STYLE);
|
|
style &= ~(resizestyle|WS_MAXIMIZE);
|
|
if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
|
|
style &= ~windowstyle;
|
|
style |= directstyle;
|
|
} else {
|
|
#ifndef NO_CHANGEDISPLAYSETTINGS
|
|
if ( (prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
|
|
ChangeDisplaySettings(NULL, 0);
|
|
}
|
|
#endif
|
|
if ( flags & SDL_NOFRAME ) {
|
|
style &= ~windowstyle;
|
|
style |= directstyle;
|
|
video->flags |= SDL_NOFRAME;
|
|
} else {
|
|
style &= ~directstyle;
|
|
style |= windowstyle;
|
|
if ( flags & SDL_RESIZABLE ) {
|
|
style |= resizestyle;
|
|
video->flags |= SDL_RESIZABLE;
|
|
}
|
|
}
|
|
#if WS_MAXIMIZE
|
|
if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
|
|
#endif
|
|
}
|
|
|
|
/* DJM: Don't piss of anyone who has setup his own window */
|
|
if ( !SDL_windowid )
|
|
SetWindowLong(SDL_Window, GWL_STYLE, style);
|
|
|
|
/* Delete the old bitmap if necessary */
|
|
if ( screen_bmp != NULL ) {
|
|
DeleteObject(screen_bmp);
|
|
}
|
|
if ( ! (flags & SDL_OPENGL) ) {
|
|
BOOL is16bitmode = (video->format->BytesPerPixel == 2);
|
|
|
|
/* Suss out the bitmap info header */
|
|
binfo_size = sizeof(*binfo);
|
|
if( is16bitmode ) {
|
|
/* 16bit modes, palette area used for rgb bitmasks */
|
|
binfo_size += 3*sizeof(DWORD);
|
|
} else if ( video->format->palette ) {
|
|
binfo_size += video->format->palette->ncolors *
|
|
sizeof(RGBQUAD);
|
|
}
|
|
binfo = (BITMAPINFO *)SDL_malloc(binfo_size);
|
|
if ( ! binfo ) {
|
|
if ( video != current ) {
|
|
SDL_FreeSurface(video);
|
|
}
|
|
SDL_OutOfMemory();
|
|
return(NULL);
|
|
}
|
|
|
|
binfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
binfo->bmiHeader.biWidth = video->w;
|
|
binfo->bmiHeader.biHeight = -video->h; /* -ve for topdown bitmap */
|
|
binfo->bmiHeader.biPlanes = 1;
|
|
binfo->bmiHeader.biSizeImage = video->h * video->pitch;
|
|
binfo->bmiHeader.biXPelsPerMeter = 0;
|
|
binfo->bmiHeader.biYPelsPerMeter = 0;
|
|
binfo->bmiHeader.biClrUsed = 0;
|
|
binfo->bmiHeader.biClrImportant = 0;
|
|
binfo->bmiHeader.biBitCount = video->format->BitsPerPixel;
|
|
|
|
if ( is16bitmode ) {
|
|
/* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */
|
|
binfo->bmiHeader.biCompression = BI_BITFIELDS;
|
|
((Uint32*)binfo->bmiColors)[0] = video->format->Rmask;
|
|
((Uint32*)binfo->bmiColors)[1] = video->format->Gmask;
|
|
((Uint32*)binfo->bmiColors)[2] = video->format->Bmask;
|
|
} else {
|
|
binfo->bmiHeader.biCompression = BI_RGB; /* BI_BITFIELDS for 565 vs 555 */
|
|
if ( video->format->palette ) {
|
|
SDL_memset(binfo->bmiColors, 0,
|
|
video->format->palette->ncolors*sizeof(RGBQUAD));
|
|
}
|
|
}
|
|
|
|
/* Create the offscreen bitmap buffer */
|
|
hdc = GetDC(SDL_Window);
|
|
screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS,
|
|
(void **)(&video->pixels), NULL, 0);
|
|
ReleaseDC(SDL_Window, hdc);
|
|
SDL_free(binfo);
|
|
if ( screen_bmp == NULL ) {
|
|
if ( video != current ) {
|
|
SDL_FreeSurface(video);
|
|
}
|
|
SDL_SetError("Couldn't create DIB section");
|
|
return(NULL);
|
|
}
|
|
this->UpdateRects = DIB_NormalUpdate;
|
|
|
|
/* Set video surface flags */
|
|
if ( screen_pal && (flags & (SDL_FULLSCREEN|SDL_HWPALETTE)) ) {
|
|
grab_palette = TRUE;
|
|
}
|
|
if ( screen_pal ) {
|
|
/* BitBlt() maps colors for us */
|
|
video->flags |= SDL_HWPALETTE;
|
|
}
|
|
}
|
|
#ifndef _WIN32_WCE
|
|
/* Resize the window */
|
|
if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {
|
|
#else
|
|
if ( !SDL_windowid ) {
|
|
#endif
|
|
HWND top;
|
|
UINT swp_flags;
|
|
const char *window = NULL;
|
|
const char *center = NULL;
|
|
|
|
if ( video->w != prev_w || video->h != prev_h ) {
|
|
window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
|
|
center = SDL_getenv("SDL_VIDEO_CENTERED");
|
|
if ( window ) {
|
|
if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) {
|
|
SDL_windowX = x;
|
|
SDL_windowY = y;
|
|
}
|
|
if ( SDL_strcmp(window, "center") == 0 ) {
|
|
center = window;
|
|
}
|
|
}
|
|
}
|
|
swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);
|
|
|
|
bounds.left = SDL_windowX;
|
|
bounds.top = SDL_windowY;
|
|
bounds.right = SDL_windowX+video->w;
|
|
bounds.bottom = SDL_windowY+video->h;
|
|
#ifndef _WIN32_WCE
|
|
AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0);
|
|
#else
|
|
// The bMenu parameter must be FALSE; menu bars are not supported
|
|
AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), 0, 0);
|
|
#endif
|
|
width = bounds.right-bounds.left;
|
|
height = bounds.bottom-bounds.top;
|
|
if ( (flags & SDL_FULLSCREEN) ) {
|
|
x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
|
|
y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
|
|
} else if ( center ) {
|
|
x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
|
|
y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
|
|
} else if ( SDL_windowX || SDL_windowY || window ) {
|
|
x = bounds.left;
|
|
y = bounds.top;
|
|
} else {
|
|
x = y = -1;
|
|
swp_flags |= SWP_NOMOVE;
|
|
}
|
|
if ( flags & SDL_FULLSCREEN ) {
|
|
top = HWND_TOPMOST;
|
|
} else {
|
|
top = HWND_NOTOPMOST;
|
|
}
|
|
SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
|
|
if ( !(flags & SDL_FULLSCREEN) ) {
|
|
SDL_windowX = SDL_bounds.left;
|
|
SDL_windowY = SDL_bounds.top;
|
|
}
|
|
SetForegroundWindow(SDL_Window);
|
|
}
|
|
SDL_resizing = 0;
|
|
|
|
/* Set up for OpenGL */
|
|
if ( flags & SDL_OPENGL ) {
|
|
if ( WIN_GL_SetupWindow(this) < 0 ) {
|
|
return(NULL);
|
|
}
|
|
video->flags |= SDL_OPENGL;
|
|
}
|
|
|
|
/* JC 14 Mar 2006
|
|
Flush the message loop or this can cause big problems later
|
|
Especially if the user decides to use dialog boxes or assert()!
|
|
*/
|
|
WIN_FlushMessageQueue();
|
|
|
|
/* We're live! */
|
|
return(video);
|
|
}
|
|
|
|
/* We don't actually allow hardware surfaces in the DIB driver */
|
|
static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface)
|
|
{
|
|
return(-1);
|
|
}
|
|
static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface)
|
|
{
|
|
return;
|
|
}
|
|
static int DIB_LockHWSurface(_THIS, SDL_Surface *surface)
|
|
{
|
|
return(0);
|
|
}
|
|
static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface)
|
|
{
|
|
return;
|
|
}
|
|
|
|
static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
|
|
{
|
|
HDC hdc, mdc;
|
|
int i;
|
|
|
|
hdc = GetDC(SDL_Window);
|
|
if ( screen_pal ) {
|
|
SelectPalette(hdc, screen_pal, FALSE);
|
|
}
|
|
mdc = CreateCompatibleDC(hdc);
|
|
SelectObject(mdc, screen_bmp);
|
|
for ( i=0; i<numrects; ++i ) {
|
|
BitBlt(hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h,
|
|
mdc, rects[i].x, rects[i].y, SRCCOPY);
|
|
}
|
|
DeleteDC(mdc);
|
|
ReleaseDC(SDL_Window, hdc);
|
|
}
|
|
|
|
static int FindPaletteIndex(LOGPALETTE *pal, BYTE r, BYTE g, BYTE b)
|
|
{
|
|
PALETTEENTRY *entry;
|
|
int i;
|
|
int nentries = pal->palNumEntries;
|
|
|
|
for ( i = 0; i < nentries; ++i ) {
|
|
entry = &pal->palPalEntry[i];
|
|
if ( entry->peRed == r && entry->peGreen == g && entry->peBlue == b ) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static BOOL CheckPaletteEntry(LOGPALETTE *pal, int index, BYTE r, BYTE g, BYTE b)
|
|
{
|
|
PALETTEENTRY *entry;
|
|
BOOL moved = 0;
|
|
|
|
entry = &pal->palPalEntry[index];
|
|
if ( entry->peRed != r || entry->peGreen != g || entry->peBlue != b ) {
|
|
int found = FindPaletteIndex(pal, r, g, b);
|
|
if ( found >= 0 ) {
|
|
pal->palPalEntry[found] = *entry;
|
|
}
|
|
entry->peRed = r;
|
|
entry->peGreen = g;
|
|
entry->peBlue = b;
|
|
moved = 1;
|
|
}
|
|
entry->peFlags = 0;
|
|
|
|
return moved;
|
|
}
|
|
|
|
int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
|
|
{
|
|
#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400)
|
|
HDC hdc, mdc;
|
|
RGBQUAD *pal;
|
|
#else
|
|
HDC hdc;
|
|
#endif
|
|
int i;
|
|
int moved_entries = 0;
|
|
|
|
/* Update the display palette */
|
|
hdc = GetDC(SDL_Window);
|
|
if ( screen_pal ) {
|
|
PALETTEENTRY *entry;
|
|
|
|
for ( i=0; i<ncolors; ++i ) {
|
|
entry = &screen_logpal->palPalEntry[firstcolor+i];
|
|
entry->peRed = colors[i].r;
|
|
entry->peGreen = colors[i].g;
|
|
entry->peBlue = colors[i].b;
|
|
entry->peFlags = PC_NOCOLLAPSE;
|
|
}
|
|
#ifdef SYSPAL_NOSTATIC
|
|
/* Check to make sure black and white are in position */
|
|
if ( GetSystemPaletteUse(hdc) != SYSPAL_NOSTATIC256 ) {
|
|
moved_entries += CheckPaletteEntry(screen_logpal, 0, 0x00, 0x00, 0x00);
|
|
moved_entries += CheckPaletteEntry(screen_logpal, screen_logpal->palNumEntries-1, 0xff, 0xff, 0xff);
|
|
}
|
|
/* FIXME:
|
|
If we don't have full access to the palette, what we
|
|
really want to do is find the 236 most diverse colors
|
|
in the desired palette, set those entries (10-245) and
|
|
then map everything into the new system palette.
|
|
*/
|
|
#endif
|
|
|
|
#ifndef _WIN32_WCE
|
|
/* Copy the entries into the system palette */
|
|
UnrealizeObject(screen_pal);
|
|
#endif
|
|
SetPaletteEntries(screen_pal, 0, screen_logpal->palNumEntries, screen_logpal->palPalEntry);
|
|
SelectPalette(hdc, screen_pal, FALSE);
|
|
RealizePalette(hdc);
|
|
}
|
|
|
|
#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400)
|
|
/* Copy palette colors into DIB palette */
|
|
pal = SDL_stack_alloc(RGBQUAD, ncolors);
|
|
for ( i=0; i<ncolors; ++i ) {
|
|
pal[i].rgbRed = colors[i].r;
|
|
pal[i].rgbGreen = colors[i].g;
|
|
pal[i].rgbBlue = colors[i].b;
|
|
pal[i].rgbReserved = 0;
|
|
}
|
|
|
|
/* Set the DIB palette and update the display */
|
|
mdc = CreateCompatibleDC(hdc);
|
|
SelectObject(mdc, screen_bmp);
|
|
SetDIBColorTable(mdc, firstcolor, ncolors, pal);
|
|
if ( moved_entries || !grab_palette ) {
|
|
BitBlt(hdc, 0, 0, this->screen->w, this->screen->h,
|
|
mdc, 0, 0, SRCCOPY);
|
|
}
|
|
DeleteDC(mdc);
|
|
SDL_stack_free(pal);
|
|
#endif
|
|
ReleaseDC(SDL_Window, hdc);
|
|
return(1);
|
|
}
|
|
|
|
|
|
static void DIB_CheckGamma(_THIS)
|
|
{
|
|
#ifndef NO_GAMMA_SUPPORT
|
|
HDC hdc;
|
|
WORD ramp[3*256];
|
|
|
|
/* If we fail to get gamma, disable gamma control */
|
|
hdc = GetDC(SDL_Window);
|
|
if ( ! GetDeviceGammaRamp(hdc, ramp) ) {
|
|
this->GetGammaRamp = NULL;
|
|
this->SetGammaRamp = NULL;
|
|
}
|
|
ReleaseDC(SDL_Window, hdc);
|
|
#endif /* !NO_GAMMA_SUPPORT */
|
|
}
|
|
void DIB_SwapGamma(_THIS)
|
|
{
|
|
#ifndef NO_GAMMA_SUPPORT
|
|
HDC hdc;
|
|
|
|
if ( gamma_saved ) {
|
|
hdc = GetDC(SDL_Window);
|
|
if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
|
|
/* About to leave active state, restore gamma */
|
|
SetDeviceGammaRamp(hdc, gamma_saved);
|
|
} else {
|
|
/* About to enter active state, set game gamma */
|
|
GetDeviceGammaRamp(hdc, gamma_saved);
|
|
SetDeviceGammaRamp(hdc, this->gamma);
|
|
}
|
|
ReleaseDC(SDL_Window, hdc);
|
|
}
|
|
#endif /* !NO_GAMMA_SUPPORT */
|
|
}
|
|
void DIB_QuitGamma(_THIS)
|
|
{
|
|
#ifndef NO_GAMMA_SUPPORT
|
|
if ( gamma_saved ) {
|
|
/* Restore the original gamma if necessary */
|
|
if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
|
|
HDC hdc;
|
|
|
|
hdc = GetDC(SDL_Window);
|
|
SetDeviceGammaRamp(hdc, gamma_saved);
|
|
ReleaseDC(SDL_Window, hdc);
|
|
}
|
|
|
|
/* Free the saved gamma memory */
|
|
SDL_free(gamma_saved);
|
|
gamma_saved = 0;
|
|
}
|
|
#endif /* !NO_GAMMA_SUPPORT */
|
|
}
|
|
|
|
int DIB_SetGammaRamp(_THIS, Uint16 *ramp)
|
|
{
|
|
#ifdef NO_GAMMA_SUPPORT
|
|
SDL_SetError("SDL compiled without gamma ramp support");
|
|
return -1;
|
|
#else
|
|
HDC hdc;
|
|
BOOL succeeded;
|
|
|
|
/* Set the ramp for the display */
|
|
if ( ! gamma_saved ) {
|
|
gamma_saved = (WORD *)SDL_malloc(3*256*sizeof(*gamma_saved));
|
|
if ( ! gamma_saved ) {
|
|
SDL_OutOfMemory();
|
|
return -1;
|
|
}
|
|
hdc = GetDC(SDL_Window);
|
|
GetDeviceGammaRamp(hdc, gamma_saved);
|
|
ReleaseDC(SDL_Window, hdc);
|
|
}
|
|
if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
|
|
hdc = GetDC(SDL_Window);
|
|
succeeded = SetDeviceGammaRamp(hdc, ramp);
|
|
ReleaseDC(SDL_Window, hdc);
|
|
} else {
|
|
succeeded = TRUE;
|
|
}
|
|
return succeeded ? 0 : -1;
|
|
#endif /* !NO_GAMMA_SUPPORT */
|
|
}
|
|
|
|
int DIB_GetGammaRamp(_THIS, Uint16 *ramp)
|
|
{
|
|
#ifdef NO_GAMMA_SUPPORT
|
|
SDL_SetError("SDL compiled without gamma ramp support");
|
|
return -1;
|
|
#else
|
|
HDC hdc;
|
|
BOOL succeeded;
|
|
|
|
/* Get the ramp from the display */
|
|
hdc = GetDC(SDL_Window);
|
|
succeeded = GetDeviceGammaRamp(hdc, ramp);
|
|
ReleaseDC(SDL_Window, hdc);
|
|
return succeeded ? 0 : -1;
|
|
#endif /* !NO_GAMMA_SUPPORT */
|
|
}
|
|
|
|
void DIB_VideoQuit(_THIS)
|
|
{
|
|
int i, j;
|
|
|
|
/* Destroy the window and everything associated with it */
|
|
if ( SDL_Window ) {
|
|
/* Delete the screen bitmap (also frees screen->pixels) */
|
|
if ( this->screen ) {
|
|
if ( grab_palette ) {
|
|
DIB_ReleaseStaticColors(SDL_Window);
|
|
}
|
|
#ifndef NO_CHANGEDISPLAYSETTINGS
|
|
if ( this->screen->flags & SDL_FULLSCREEN ) {
|
|
ChangeDisplaySettings(NULL, 0);
|
|
ShowWindow(SDL_Window, SW_HIDE);
|
|
}
|
|
#endif
|
|
if ( this->screen->flags & SDL_OPENGL ) {
|
|
WIN_GL_ShutDown(this);
|
|
}
|
|
this->screen->pixels = NULL;
|
|
}
|
|
if ( screen_pal != NULL ) {
|
|
DeleteObject(screen_pal);
|
|
screen_pal = NULL;
|
|
}
|
|
if ( screen_logpal != NULL ) {
|
|
SDL_free(screen_logpal);
|
|
screen_logpal = NULL;
|
|
}
|
|
if ( screen_bmp ) {
|
|
DeleteObject(screen_bmp);
|
|
screen_bmp = NULL;
|
|
}
|
|
if ( screen_icn ) {
|
|
DestroyIcon(screen_icn);
|
|
screen_icn = NULL;
|
|
}
|
|
DIB_QuitGamma(this);
|
|
DIB_DestroyWindow(this);
|
|
|
|
SDL_Window = NULL;
|
|
|
|
#if defined(_WIN32_WCE)
|
|
|
|
// Unload wince aygshell library to prevent leak
|
|
if( aygshell )
|
|
{
|
|
FreeLibrary(aygshell);
|
|
aygshell = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
for ( i=0; i < SDL_arraysize(SDL_modelist); ++i ) {
|
|
if ( !SDL_modelist[i] ) {
|
|
continue;
|
|
}
|
|
for ( j=0; SDL_modelist[i][j]; ++j ) {
|
|
SDL_free(SDL_modelist[i][j]);
|
|
}
|
|
SDL_free(SDL_modelist[i]);
|
|
SDL_modelist[i] = NULL;
|
|
SDL_nummodes[i] = 0;
|
|
}
|
|
}
|
|
|
|
/* Exported for the windows message loop only */
|
|
static void DIB_GrabStaticColors(HWND window)
|
|
{
|
|
#ifdef SYSPAL_NOSTATIC
|
|
HDC hdc;
|
|
|
|
hdc = GetDC(window);
|
|
SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC256);
|
|
if ( GetSystemPaletteUse(hdc) != SYSPAL_NOSTATIC256 ) {
|
|
SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC);
|
|
}
|
|
ReleaseDC(window, hdc);
|
|
#endif
|
|
}
|
|
static void DIB_ReleaseStaticColors(HWND window)
|
|
{
|
|
#ifdef SYSPAL_NOSTATIC
|
|
HDC hdc;
|
|
|
|
hdc = GetDC(window);
|
|
SetSystemPaletteUse(hdc, SYSPAL_STATIC);
|
|
ReleaseDC(window, hdc);
|
|
#endif
|
|
}
|
|
static void DIB_Activate(_THIS, BOOL active, BOOL minimized)
|
|
{
|
|
if ( grab_palette ) {
|
|
if ( !active ) {
|
|
DIB_ReleaseStaticColors(SDL_Window);
|
|
DIB_RealizePalette(this);
|
|
} else if ( !minimized ) {
|
|
DIB_GrabStaticColors(SDL_Window);
|
|
DIB_RealizePalette(this);
|
|
}
|
|
}
|
|
}
|
|
static void DIB_RealizePalette(_THIS)
|
|
{
|
|
if ( screen_pal != NULL ) {
|
|
HDC hdc;
|
|
|
|
hdc = GetDC(SDL_Window);
|
|
#ifndef _WIN32_WCE
|
|
UnrealizeObject(screen_pal);
|
|
#endif
|
|
SelectPalette(hdc, screen_pal, FALSE);
|
|
if ( RealizePalette(hdc) ) {
|
|
InvalidateRect(SDL_Window, NULL, FALSE);
|
|
}
|
|
ReleaseDC(SDL_Window, hdc);
|
|
}
|
|
}
|
|
static void DIB_PaletteChanged(_THIS, HWND window)
|
|
{
|
|
if ( window != SDL_Window ) {
|
|
DIB_RealizePalette(this);
|
|
}
|
|
}
|
|
|
|
/* Exported for the windows message loop only */
|
|
static void DIB_WinPAINT(_THIS, HDC hdc)
|
|
{
|
|
HDC mdc;
|
|
|
|
if ( screen_pal ) {
|
|
SelectPalette(hdc, screen_pal, FALSE);
|
|
}
|
|
mdc = CreateCompatibleDC(hdc);
|
|
SelectObject(mdc, screen_bmp);
|
|
BitBlt(hdc, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h,
|
|
mdc, 0, 0, SRCCOPY);
|
|
DeleteDC(mdc);
|
|
}
|
|
|
|
/* Stub in case DirectX isn't available */
|
|
#if !SDL_AUDIO_DRIVER_DSOUND
|
|
void DX5_SoundFocus(HWND hwnd)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|