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sdl-wii/SDL_gfx/src/SDL_gfxBlitFunc.h
2009-04-23 17:32:29 +00:00

386 lines
7.1 KiB
C

/*
SDL_gfxBlitFunc: custom blitters (part of SDL_gfx library)
LGPL (c) A. Schiffler
*/
#ifndef _SDL_gfxBlitFunc_h
#define _SDL_gfxBlitFunc_h
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_video.h>
/* -------- Prototypes */
#ifdef WIN32
#ifdef BUILD_DLL
#define DLLINTERFACE __declspec(dllexport)
#else
#define DLLINTERFACE __declspec(dllimport)
#endif
#else
#define DLLINTERFACE
#endif
DLLINTERFACE int SDL_gfxBlitRGBA(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect);
DLLINTERFACE int SDL_gfxSetAlpha(SDL_Surface * src, Uint8 a);
/* -------- Macros */
/* Define SDL macros locally as a substitute for a #include "SDL_blit.h", */
/* which doesn't work since the include file doesn't get installed. */
/* The structure passed to the low level blit functions */
typedef struct {
Uint8 *s_pixels;
int s_width;
int s_height;
int s_skip;
Uint8 *d_pixels;
int d_width;
int d_height;
int d_skip;
void *aux_data;
SDL_PixelFormat *src;
Uint8 *table;
SDL_PixelFormat *dst;
} SDL_gfxBlitInfo;
#define GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a) \
{ \
r = ((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \
g = ((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \
b = ((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \
a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
}
#define GFX_DISEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a) \
do { \
pixel = *((Uint32 *)(buf)); \
GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a); \
pixel &= ~fmt->Amask; \
} while(0)
#define GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a) \
{ \
pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
((g>>fmt->Gloss)<<fmt->Gshift)| \
((b>>fmt->Bloss)<<fmt->Bshift)| \
((a<<fmt->Aloss)<<fmt->Ashift); \
}
#define GFX_ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \
{ \
Uint32 pixel; \
\
GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \
*((Uint32 *)(buf)) = pixel; \
}
/* Blend the RGB values of two pixels based on a source alpha value */
#define GFX_ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \
do { \
dR = (((sR-dR)*(A))/255)+dR; \
dG = (((sG-dG)*(A))/255)+dG; \
dB = (((sB-dB)*(A))/255)+dB; \
} while(0)
/* This is a very useful loop for optimizing blitters */
/* 4-times unrolled loop */
#define GFX_DUFFS_LOOP4(pixel_copy_increment, width) \
{ int n = (width+3)/4; \
switch (width & 3) { \
case 0: do { pixel_copy_increment; \
case 3: pixel_copy_increment; \
case 2: pixel_copy_increment; \
case 1: pixel_copy_increment; \
} while ( --n > 0 ); \
} \
}
/* -------- Alpha adjustment table, modified transfer function -------- */
unsigned int GFX_ALPHA_ADJUST[256] = {
0, /* 0 */
15, /* 1 */
22, /* 2 */
27, /* 3 */
31, /* 4 */
35, /* 5 */
39, /* 6 */
42, /* 7 */
45, /* 8 */
47, /* 9 */
50, /* 10 */
52, /* 11 */
55, /* 12 */
57, /* 13 */
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81, /* 26 */
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90, /* 32 */
91, /* 33 */
93, /* 34 */
94, /* 35 */
95, /* 36 */
97, /* 37 */
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99, /* 39 */
100, /* 40 */
102, /* 41 */
103, /* 42 */
104, /* 43 */
105, /* 44 */
107, /* 45 */
108, /* 46 */
109, /* 47 */
110, /* 48 */
111, /* 49 */
112, /* 50 */
114, /* 51 */
115, /* 52 */
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119, /* 56 */
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121, /* 58 */
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123, /* 60 */
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125, /* 62 */
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127, /* 64 */
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254, /* 254 */
255 /* 255 */
};
/* --- */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_gfxBlitFunc_h */