94 lines
2.9 KiB
C
94 lines
2.9 KiB
C
/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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Header to handle loading FLAC music files in SDL.
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~ Austen Dicken (admin@cvpcs.org)
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*/
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/* $Id: $ */
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#ifdef FLAC_MUSIC
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#include <FLAC/stream_decoder.h>
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typedef struct {
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FLAC__uint64 sample_size;
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unsigned sample_rate;
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unsigned channels;
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unsigned bits_per_sample;
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FLAC__uint64 total_samples;
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// the following are used to handle the callback nature of the writer
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int max_to_read;
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char *data; // pointer to beginning of data array
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int data_len; // size of data array
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int data_read; // amount of data array used
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char *overflow; // pointer to beginning of overflow array
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int overflow_len; // size of overflow array
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int overflow_read; // amount of overflow array used
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} FLAC_Data;
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typedef struct {
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int playing;
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int volume;
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int section;
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FLAC__StreamDecoder *flac_decoder;
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FLAC_Data flac_data;
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SDL_RWops *rwops;
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SDL_AudioCVT cvt;
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int len_available;
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Uint8 *snd_available;
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} FLAC_music;
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/* Initialize the FLAC player, with the given mixer settings
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This function returns 0, or -1 if there was an error.
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*/
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extern int FLAC_init(SDL_AudioSpec *mixer);
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/* Set the volume for a FLAC stream */
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extern void FLAC_setvolume(FLAC_music *music, int volume);
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/* Load a FLAC stream from the given file */
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extern FLAC_music *FLAC_new(const char *file);
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/* Load an FLAC stream from an SDL_RWops object */
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extern FLAC_music *FLAC_new_RW(SDL_RWops *rw);
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/* Start playback of a given FLAC stream */
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extern void FLAC_play(FLAC_music *music);
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/* Return non-zero if a stream is currently playing */
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extern int FLAC_playing(FLAC_music *music);
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/* Play some of a stream previously started with FLAC_play() */
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extern int FLAC_playAudio(FLAC_music *music, Uint8 *stream, int len);
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/* Stop playback of a stream previously started with FLAC_play() */
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extern void FLAC_stop(FLAC_music *music);
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/* Close the given FLAC stream */
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extern void FLAC_delete(FLAC_music *music);
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/* Jump (seek) to a given position (time is in seconds) */
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extern void FLAC_jump_to_time(FLAC_music *music, double time);
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#endif /* FLAC_MUSIC */
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