SDL for Wii (Note: Originally a fork of https://github.com/dborth/sdl-wii)
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2009-08-12 06:06:50 +00:00
SDL UpdateRect support and 32 bpp support, while maintaining older (faster) conversion code for 8/16 flipping 2009-08-04 07:16:43 +00:00
SDL_gfx use $(LIBOGC_INC) and $(LIBOGC_LIB) 2009-07-28 05:43:51 +00:00
SDL_image use $(LIBOGC_INC) and $(LIBOGC_LIB) 2009-07-28 05:43:51 +00:00
SDL_mixer use $(LIBOGC_INC) and $(LIBOGC_LIB) 2009-07-28 05:43:51 +00:00
SDL_net use $(LIBOGC_INC) and $(LIBOGC_LIB) 2009-07-28 05:43:51 +00:00
SDL_ttf use $(LIBOGC_INC) and $(LIBOGC_LIB) 2009-07-28 05:43:51 +00:00
smpeg add missing files 2009-08-12 06:06:50 +00:00
Makefile add missing mixer 2009-08-04 20:51:04 +00:00
readme.txt rewrite video system to use GX 2009-04-28 21:34:53 +00:00

Port of SDL for the Nintendo Wii
http://code.google.com/p/sdl-wii/

This port uses the devKitPro toolchain, available from:
http://www.devkitpro.org

Credits

Original GameCube port						www.devkitpro.org
Ported to Wii								Mindcry (http://mindcry.cpl.de/wii/)
Many fixes (threading, audio, etc)			Yohanes Nugroho (http://tinyhack.com)
Renamed to Wii, update to SDL SVN			David Hudson (http://cs-sdl.sourceforge.net)
Audio + Video (using GX) systems rewrite	Tantric