SDL for Wii (Note: Originally a fork of https://github.com/dborth/sdl-wii)
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simon.kagstrom 1a727cf088 Move scanning of pads to joystick implementation instead. Frodo doesn't use
the SDL joystick support (and scans the pads by itself!). Scanning the pads
at multiple places just makes things fall apart.
2009-04-29 16:34:42 +00:00
SDL Move scanning of pads to joystick implementation instead. Frodo doesn't use 2009-04-29 16:34:42 +00:00
SDL_gfx Make install dir configurable 2009-04-26 06:34:28 +00:00
SDL_image Make install dir configurable 2009-04-26 06:34:28 +00:00
SDL_mixer Make install dir configurable 2009-04-26 06:34:28 +00:00
SDL_net add SDL_net source (not ported) 2009-04-29 07:40:27 +00:00
SDL_ttf Make install dir configurable 2009-04-26 06:34:28 +00:00
readme.txt rewrite video system to use GX 2009-04-28 21:34:53 +00:00

Port of SDL for the Nintendo Wii
http://code.google.com/p/sdl-wii/

This port uses the devKitPro toolchain, available from:
http://www.devkitpro.org

Credits

Original GameCube port						www.devkitpro.org
Ported to Wii								Mindcry (http://mindcry.cpl.de/wii/)
Many fixes (threading, audio, etc)			Yohanes Nugroho (http://tinyhack.com)
Renamed to Wii, update to SDL SVN			David Hudson (http://cs-sdl.sourceforge.net)
Audio + Video (using GX) systems rewrite	Tantric