# Directories. OBJ_DIR := obj/wii LIB_DIR := lib BIN_DIR := bin/wii SDL_OBJ_DIR := $(OBJ_DIR)/sdl SDL_SRC_DIR := src TEST_OBJ_DIR := $(OBJ_DIR)/test TEST_SRC_DIR := test # Tools. PIPE_TO_SED := 2>&1 | sed "s/:\([0-9]*\):/\(\1\) :/" # Library source files. SDL_SRCS := \ $(wildcard $(SDL_SRC_DIR)/*.c) \ $(wildcard $(SDL_SRC_DIR)/audio/*.c) \ $(wildcard $(SDL_SRC_DIR)/audio/dummy/*.c) \ $(wildcard $(SDL_SRC_DIR)/audio/wii/*.c) \ $(wildcard $(SDL_SRC_DIR)/cdrom/*.c) \ $(wildcard $(SDL_SRC_DIR)/cdrom/dummy/*.c) \ $(wildcard $(SDL_SRC_DIR)/cpuinfo/*.c) \ $(wildcard $(SDL_SRC_DIR)/events/*.c) \ $(wildcard $(SDL_SRC_DIR)/file/*.c) \ $(wildcard $(SDL_SRC_DIR)/file/wii/*.c) \ $(wildcard $(SDL_SRC_DIR)/joystick/*.c) \ $(wildcard $(SDL_SRC_DIR)/joystick/wii/*.c) \ $(wildcard $(SDL_SRC_DIR)/loadso/dummy/*.c) \ $(wildcard $(SDL_SRC_DIR)/main/wii/*.c) \ $(wildcard $(SDL_SRC_DIR)/stdlib/*.c) \ $(wildcard $(SDL_SRC_DIR)/thread/*.c) \ $(wildcard $(SDL_SRC_DIR)/thread/wii/*.c) \ $(wildcard $(SDL_SRC_DIR)/timer/*.c) \ $(wildcard $(SDL_SRC_DIR)/timer/wii/*.c) \ $(wildcard $(SDL_SRC_DIR)/video/*.c) \ $(wildcard $(SDL_SRC_DIR)/video/dummy/*.c) \ $(wildcard $(SDL_SRC_DIR)/video/wii/*.c) # Library object files. SDL_OBJS := $(subst $(SDL_SRC_DIR),$(SDL_OBJ_DIR),$(SDL_SRCS:.c=.o)) # Test source files. # It can be useful to switch this variable around to select individual tests which are problematic. TEST_SRCS := $(wildcard $(TEST_SRC_DIR)/*.c) #TEST_SRCS := $(TEST_SRC_DIR)/testsprite.c # Test object files. TEST_OBJS := $(subst $(TEST_SRC_DIR)/,$(TEST_OBJ_DIR)/,$(TEST_SRCS:.c=.o)) # Test .DOL files. TEST_DOLS := $(subst $(TEST_OBJ_DIR),$(BIN_DIR),$(TEST_OBJS:.o=.dol)) # What's a full build? all: $(LIB_DIR)/libSDL.a install # How to delete the intermediate files. clean: @echo Cleaning $(TEST_DOLS) $(LIB_DIR)/libSDL.a $(SDL_OBJS) $(TEST_OBJS) @rm -f $(TEST_DOLS) $(LIB_DIR)/libSDL.a $(SDL_OBJS) $(TEST_OBJS) # How to install to SD card ready for running. install: $(TEST_DOLS) @-mkdir -p dols cp $(TEST_DOLS) dols # How to build a library. $(LIB_DIR)/libSDL.a: $(SDL_OBJS) @echo Archiving $@ @-mkdir -p $(dir $@) powerpc-gekko-ar crs $@ $(SDL_OBJS) @echo ---- # How to build a DOL. $(BIN_DIR)/%.dol: $(TEST_OBJ_DIR)/%.elf @echo Creating DOL $@ @-mkdir -p $(dir $@) #powerpc-gekko-objcopy -O binary $< $@ elf2dol $< $@ @echo ---- # Compilation flags. #COMMON_FLAGS := -g -O2 -mrvl -Wall -mcpu=750 -meabi -mhard-float $(MACHDEP) COMMON_FLAGS := -g -O2 -mrvl -Wall -mcpu=750 -meabi -mhard-float $(MACHDEP) INCLUDES := -Iinclude -I$(DEVKITPRO)/libogc/include #DEFINES := -DGEKKO -DDEBUG_ERROR -DDEBUG_TIMERS -DDEBUG_THREADS -DDEBUG_BUILD -DDEBUG_CONVERT -DSDL_AUDIO_DRIVER_WII DEFINES := -DGEKKO -DSDL_AUDIO_DRIVER_WII CFLAGS := $(COMMON_FLAGS) $(INCLUDES) $(DEFINES) # Test link flags. LDFLAGS := $(COMMON_FLAGS) -L$(LIB_DIR) -L$(DEVKITPRO)/libogc/lib/wii -lSDL -lfat -lwiiuse -lbte -logc -lm #LDFLAGS := $(COMMON_FLAGS) -L$(LIB_DIR) -L$(DEVKITPRO)/libogc/lib/wii -lSDL -lfat -lwiiuse -lbte -logc -lm # -lsdcard # How to link an ELF. $(TEST_OBJ_DIR)/%.elf: $(TEST_OBJ_DIR)/%.o $(LIB_DIR)/libSDL.a @echo Linking $@ @-mkdir -p $(dir $@) powerpc-gekko-g++ -o $@ $< $(LDFLAGS) #keep elf for debugging #cp $@ /tmp/elf # How to compile C file (Tests). $(TEST_OBJ_DIR)/%.o: $(TEST_SRC_DIR)/%.c @echo Compiling $< @-mkdir -p $(dir $@) powerpc-gekko-gcc $(CFLAGS) -c $< -o $@ $(PIPE_TO_SsED) # How to compile C file (SDL library). $(SDL_OBJ_DIR)/%.o: $(SDL_SRC_DIR)/%.c @echo Compiling $< @-mkdir -p $(dir $@) powerpc-gekko-gcc $(CFLAGS) -c $< -o $@ $(PIPE_TO_SED)