dborth
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63262e4da3
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code formatting
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2009-05-29 15:28:11 +00:00 |
|
dborth
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771aa952a5
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thread compiling fix
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2009-05-29 15:19:29 +00:00 |
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simon.kagstrom
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cbd1320151
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Comments that explain what the last commit is all about
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2009-05-25 18:47:20 +00:00 |
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simon.kagstrom
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1dd586df01
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Fix bug where classic UP is mis-identified as nunchuk Z (same key code)
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2009-05-25 17:48:07 +00:00 |
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simon.kagstrom
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e9a7132651
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Swap Y-direction of analogue sticks on the classic controller
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2009-05-25 17:17:41 +00:00 |
|
dborth
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885234bde0
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match new keyboard def in libogc
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2009-05-16 17:13:23 +00:00 |
|
dborth
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b32c91e970
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SDL_HWPALETTE fix (submitted by tehpola)
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2009-05-13 08:36:39 +00:00 |
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dborth
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9b4b52aba7
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remove usb mouse/keyboard - now using from libogc :)
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2009-05-13 08:31:52 +00:00 |
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dborth
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9d032dd6d9
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reduce # samples to 512, add buffer padding for safety
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2009-05-11 08:38:01 +00:00 |
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simon.kagstrom
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01a3096ca9
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Correct sound buffer size (given in number of words, expected as bytes)
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2009-05-10 19:31:56 +00:00 |
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simon.kagstrom
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edce2af9fe
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Allow setting sound frequency to either 32KHz or 48KHz
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2009-05-10 18:16:51 +00:00 |
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simon.kagstrom
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0533c60e56
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Make 16bpp the default mode
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2009-05-10 14:54:27 +00:00 |
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Carl.Kenner
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3b4c232b4d
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Joystick fixed for Nunchuk and Classic controller (Y axis was inverted). Someone still needs to check gamecube. Makefile fixed.
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2009-05-10 10:24:50 +00:00 |
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dborth
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554c1977b9
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remove some unneeded files
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2009-05-08 16:53:03 +00:00 |
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dborth
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83da7b0219
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fix compiler warning
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2009-05-08 16:33:32 +00:00 |
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dborth
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626097be55
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makefile corrections
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2009-05-08 08:37:17 +00:00 |
|
dborth
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2e17ed7186
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Add libogc function defs
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2009-05-08 08:13:43 +00:00 |
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dborth
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e9b7ee50bf
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remove unneeded files
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2009-05-08 07:41:25 +00:00 |
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dborth
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806019e2d4
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SDL net patch from s_parlane
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2009-05-08 06:43:26 +00:00 |
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dborth
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22bac17197
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run: before all: is a naughty thing! moving it below...
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2009-05-08 03:07:24 +00:00 |
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dborth
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0f2d658e36
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change pad functionality
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2009-05-07 08:01:02 +00:00 |
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Carl.Kenner
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5737aa7a2c
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Power buttons are now handled by SDL. Power switches off the Wii. Reset returns to Homebrew channel.
Project files added.
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2009-05-05 19:02:30 +00:00 |
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simon.kagstrom
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11d0ef5030
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Fix issue #5
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2009-05-05 18:10:59 +00:00 |
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simon.kagstrom
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c7b30010e0
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dos2unix
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2009-05-05 18:09:29 +00:00 |
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simon.kagstrom
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e2f1267520
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Switch instead of ifs for the surface flipping
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2009-05-04 16:29:15 +00:00 |
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simon.kagstrom
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2440cd5191
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Make sure the palette values does not overflow
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2009-05-04 15:54:02 +00:00 |
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simon.kagstrom
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7f92f6a7d8
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Adapt scanffs 24->16 method for 8->16
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2009-05-04 15:46:38 +00:00 |
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scanff
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34764de2af
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Added support for 24bit video. Kinda crude conversion to the 16bit color space but will work fine until I find more time to work on it.
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2009-05-02 07:45:02 +00:00 |
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dborth
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a8da628b77
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add dummy cdrom, fix joystick init, small audio changes
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2009-04-30 05:38:31 +00:00 |
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simon.kagstrom
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3071956417
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Revert last change - it only works for one joystick (with two, scan pads would stop when one is closed)
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2009-04-30 05:18:18 +00:00 |
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dborth
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6ddb9972a3
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minor changes
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2009-04-29 23:23:57 +00:00 |
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simon.kagstrom
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369ee60677
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Started working on support for 8-bit color depth. Palette is OK and
drawing is "somewhat" correct, this need to be finished later...
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2009-04-29 20:02:23 +00:00 |
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dborth
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7277a9e710
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small GX tweak
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2009-04-29 17:22:11 +00:00 |
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simon.kagstrom
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1a727cf088
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Move scanning of pads to joystick implementation instead. Frodo doesn't use
the SDL joystick support (and scans the pads by itself!). Scanning the pads
at multiple places just makes things fall apart.
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2009-04-29 16:34:42 +00:00 |
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dborth
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7690bb4d2b
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add SDL_net source (not ported)
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2009-04-29 07:40:27 +00:00 |
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dborth
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d80f471105
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UNTESTED - Wii joystick support (thanks Squidman!)
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2009-04-29 05:40:27 +00:00 |
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dborth
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980150bc6b
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rewrite audio system to use threading for conversion
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2009-04-29 04:30:45 +00:00 |
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dborth
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b42793c03c
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rewrite video system to use GX
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2009-04-28 21:34:53 +00:00 |
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simon.kagstrom
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c60046e30b
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Handle shift correctly (patch from Danny Milo)
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2009-04-26 07:43:49 +00:00 |
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simon.kagstrom
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aacfe90738
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Don't quit on pressing the HOME button on the remote. At least Frodo/Wii
uses HOME to access it's menu, and it also doesn't make sense to
hard-code this anyhow.
Binding the reset button to this would make sense though.
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2009-04-26 06:36:01 +00:00 |
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simon.kagstrom
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c27c5523e8
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Make install dir configurable
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2009-04-26 06:34:28 +00:00 |
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simon.kagstrom
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1a09c789f3
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Make install dir for headers/libs settable
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2009-04-25 05:39:02 +00:00 |
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simon.kagstrom
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8b85caa732
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Remove DOS line endings
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2009-04-25 05:32:48 +00:00 |
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dborth
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76df2a27aa
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delete old files
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2009-04-24 08:00:40 +00:00 |
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dborth
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418eb1bf6e
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update makefiles for easier compiling/installing
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2009-04-23 19:46:20 +00:00 |
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dborth
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eb25849316
|
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2009-04-23 18:30:56 +00:00 |
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dborth
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429fc0a381
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Initial import.
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2009-04-23 17:32:29 +00:00 |
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